Rerolls
How we plan
+10Up nextAulamus GreatswordA 29 → S+ 55 to 6057 on average
- 1Reroll Back Attack→ ideally Might, Combat Speed or Damage Boost25% a try
- 2Reroll Accuracy→ ideally Might, Combat Speed or Damage Boost19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Combat Speed Damage Boost
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+6Aulamus EarringsA 23 → S+ 56 to 6461 on average
- 1Reroll Evasion→ ideally Attack, Precision or Move Speed18% a try
- 2Reroll Defense→ ideally Attack, Precision or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Identify Weakness +1
Then bind it fully.
+5Aulamus EarringsS 38 → S+ 56 to 6660 on average
- 1Reroll HP→ ideally Might or Precision22% a try
- 2Reroll Critical Hit→ ideally Might or Precision18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
- Fine+11 to +12
- Identify Weakness +1 Accuracy
Then bind it fully.
+10Gartua PauldronsB 20 → S+ 58 to 6662 on average
- 1Reroll Defense→ ideally Attack or Critical Damage Boost16% a try
- 2Reroll Evasion→ ideally Attack or Critical Damage Boost13%
- 3Reroll Accuracy→ ideally Attack or Critical Damage Boost10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+5Aulamus RingB 14 → S+ 60 to 6663 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack15% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision or Attack10%
- 3Reroll Natural HP Regen→ ideally Might, Precision or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1
Then bind it fully.
+10Gartua BreastplateS 45 → S+ 59 to 6361 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost or Perfect Chance8% a try
Reroll it until it lands one of these:
- Best+16 to +17
- Damage Boost Perfect Chance
- Good+13
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Vakron GlovesB 17 → S+ 58 to 6762 on average
- 1Reroll Regeneration→ ideally Combat Speed or Perfect Chance11% a try
- 2Reroll Willpower→ ideally Combat Speed or Perfect Chance8%
- 3Reroll Natural MP Regen→ ideally Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Attack Preparation +1
Then bind it fully.
+10Gartua BootsB 16 → S+ 58 to 6762 on average
- 1Reroll Constitution→ ideally Move Speed or Perfect Chance11% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed or Perfect Chance8%
- 3Reroll Blood Absorption +1→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+11Vakron HelmB 15 → S+ 57 to 6660 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll MP→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14
- Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Gartua RingS 38 → S+ 57 to 5958 on average
- 1Reroll Leaping Slam +1→ ideally Attack11% a try
Reroll it until it lands one of these:
- Best+17
- Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Vakron GreavesB 15 → S+ 57 to 6460 on average
- 1Reroll Constitution→ ideally Attack increase or Perfect Chance10% a try
- 2Reroll Accuracy→ ideally Attack increase or Perfect Chance8%
- 3Reroll Dexterity→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+15
- Attack Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
+5High Commander Lagta CloakC 8 → S+ 60 to 6260 on average
- 1Reroll Endurance→ ideally Double Chance, Attack increase or Experienced Counterstrike +17% a try
- 2Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 3Reroll Defense→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
Then bind it fully.
Arcana crafts
Chalice of VigorD 2 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
Mirror of VigorC 11 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
Parchment of VigorB 13 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Compass of VigorB 14 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
Bell of VigorD 0 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon NecklaceC 7Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.