Rerolls
How we plan
+10Up nextVakron GuardB 13 → S+ 55 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision33% a try
- 2Reroll Accuracy→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision26%
- 3Reroll Block→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision20%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Weapon Damage Boost Damage Boost Multi-hit Chance Precision
- Good+12
- Attack
Then bind it fully.
+10Aulamus GreatswordC 10 → S+ 56 to 6057 on average
- 1Reroll Critical Hit→ ideally Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance29% a try
- 2Reroll Back Attack→ ideally Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance23%
- 3Reroll Overhead Slam +1→ ideally Combat Speed, Weapon Damage Boost, Damage Boost, Precision or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Weapon Damage Boost Damage Boost Precision Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+11Aulamus EarringsC 11 → S+ 56 to 6660 on average
- 1Reroll Evasion→ ideally Might, Precision or Move Speed18% a try
- 2Reroll Defense→ ideally Might, Precision or Move Speed15%
- 3Reroll Destructive Impulse +1→ ideally Might, Precision or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
- Fine+12
- Identify Weakness +1
Then bind it fully.
+10Gartua EarringsB 15 → S+ 55 to 6460 on average
- 1Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed18% a try
- 2Reroll Blood Absorption +1→ ideally Might, Attack, Precision or Move Speed14%
- 3Reroll Survival Stance +1→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Gartua RingB 17 → S+ 56 to 6158 on average
- 1Reroll Flight Power→ ideally Precision or Attack14% a try
- 2Reroll Natural MP Regen→ ideally Precision or Attack10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Gartua PauldronsD 3 → S+ 56 to 6661 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Berk RingC 7 → S+ 56 to 6561 on average
- 1Reroll Critical Hit Resist→ ideally Might17% a try
- 2Reroll Natural MP Regen→ ideally Might13%
- 3Reroll Natural HP Regen→ ideally Might9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +16
- Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+15Bakarma BreastplateD 5 → S+ 55 to 6159 on average
- 1Reroll Front Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
- 3Reroll Protection Armor +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 4Reroll Identify Weakness +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Vakron GlovesB 16 → S+ 56 to 6761 on average
- 1Reroll Endurance Penetration→ ideally Attack or Perfect Chance14% a try
- 2Reroll Constitution→ ideally Attack or Perfect Chance11%
- 3Reroll Critical Hit Resist→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+11 to +12
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Gartua NecklaceB 13 → S+ 56 to 6259 on average
- 1Reroll Defense→ ideally Combat Speed, Attack, Might or Precision20% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision16%
- 3Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision12%
- 4Reroll Accuracy→ ideally Combat Speed, Attack, Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Attack Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
Then bind it fully.
+10Vakron HelmD 0 → S+ 57 to 6660 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Willpower→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Vakron GreavesD 0 → S+ 57 to 6460 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase or Perfect Chance13% a try
- 2Reroll Block→ ideally Attack increase or Perfect Chance10%
- 3Reroll Survival Willpower +1→ ideally Attack increase or Perfect Chance8%
- 4Reroll Survival Stance +1→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+15
- Attack Damage Tolerance Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
+10Kashapa BootsD 0 → S+ 58 to 5958 on average
- 1Reroll Perfect Resist→ ideally Experienced Counterstrike +1, Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Experienced Counterstrike +1, Move Speed, Attack or Perfect Chance9%
- 3Reroll MP→ ideally Experienced Counterstrike +1, Move Speed, Attack or Perfect Chance7%
- 4Reroll Protection Armor +1→ ideally Experienced Counterstrike +1, Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Move Speed Attack Perfect Chance
- Good+14
- Murderous Burst +1
Then bind it fully.
+10Vakron CloakB 14 → S+ 64 to 6965 on average
- 1Reroll Critical Hit→ ideally Double Chance or Attack increase8% a try
- 2Reroll Evasion→ ideally Double Chance or Attack increase5%
- 3Reroll Back Defense→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Double Chance Attack increase
- Good+16
- Experienced Counterstrike +1
- Fine+14
- Attack
Then bind it fully.
Arcana crafts
Chalice of MagicC 8 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
Parchment of VigorB 13 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Bell of VigorA 24 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
Bind or enchant
Compass of MagicA 33 → S+ 59Enchant it fully
Mirror of VigorA 23 → S+ 58Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.