kiskInstall

ElyosLv 45 ChanterSielHollowed

BEEKIM

96,206 CP
BGear
  1. +10
    Enraged Kromede NecklaceC 12 → S+ 56 to 68

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Combat Speed or Attack28% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Combat Speed or Attack22%
    3. 3Reroll HP→ ideally Might, Combat Speed or Attack17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Might Combat Speed Attack
    Good+13 to +14
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1 Accuracy
    Fine+13
    Inspiring Spell +1

    Then bind it fully.

  2. +10
    Aulamus StaffC 10 → S+ 55 to 60

    57 on average

    1. 1Reroll HP→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost27% a try
    2. 2Reroll Heat Wave Blow +1→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost22%
    3. 3Reroll Incandescent Blow +1→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Combat Speed Weapon Damage Boost Damage Boost
    Good+12 to +14
    Multi-hit Chance Attack

    Then bind it fully.

  3. +8
    Aulamus EarringsS 38 → S+ 57 to 60

    58 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision or Attack17% a try

    Reroll it until it lands one of these:

    Best+16 to +17
    Might Precision Attack
    Good+14
    Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  4. +10
    Aulamus EarringsB 14 → S+ 55 to 63

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed19% a try
    2. 2Reroll Defense→ ideally Might, Precision, Attack or Move Speed14%
    3. 3Reroll Protection Circle +1→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  5. +10
    Aulamus RingC 11 → S+ 55 to 65

    60 on average

    1. 1Reroll HP→ ideally Might or Precision15% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision12%
    3. 3Reroll Defense→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  6. +6
    Vakron PauldronsD 3 → S+ 60 to 65

    62 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
    2. 2Reroll Block→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll Accuracy→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  7. +10
    Aulamus RingB 20 → S+ 57 to 65

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Precision or Attack17% a try
    2. 2Reroll Accuracy→ ideally Precision or Attack13%
    3. 3Reroll Rushing Smash +1→ ideally Precision or Attack10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Precision Attack
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  8. +8
    Vakron BreastplateB 20 → S+ 59 to 65

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance12% a try
    2. 2Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost or Perfect Chance9%
    3. 3Reroll Earth's Promise +1→ ideally Attack, Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  9. +7
    Vakron GlovesA 31 → S+ 60 to 65

    63 on average

    1. 1Reroll Defense→ ideally Attack or Perfect Chance9% a try
    2. 2Reroll HP→ ideally Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  10. +9
    Vakron HelmD 1 → S+ 58 to 65

    60 on average

    1. 1Reroll Constitution→ ideally Double Chance or Attack increase12% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase10%
    3. 3Reroll Protection Circle +1→ ideally Double Chance or Attack increase7%
    4. 4Reroll Endurance→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  11. +7
    Vakron CloakB 15 → S+ 56 to 66

    60 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll HP→ ideally Double Chance or Attack increase8%
    3. 3Reroll Raging Spell +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. Compass of MagicD 0 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  2. Parchment of VigorC 12 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  3. Bell of VigorD 1 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  4. Mirror of MagicB 19 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1

Bind or enchant

Can't reach S+