CGear
Rerolls
How we plan
Up nextBerk RingC 9 → S+ 58 to 6562 on average
- 1Natural MP Regen17% a try
- 3Debilitating Smash +113%
- 16Annihilate +111%
- 25Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
Bakarma PauldronsD 3 → S+ 58 to 6260 on average
- 2Willpower14% a try
- 8Survival Willpower +111%
- 15Enhance Health +19%
- 23Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Aulamus RingB 17 → S+ 59 to 6562 on average
- 4Critical Hit Resist13% a try
- 11HP10%
- 27Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
Bakarma HelmD 2 → S+ 57 to 6259 on average
- 5HP13% a try
- 12Guarding Seal +110%
- 19Survival Willpower +18%
- 24Block5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Bakarma BootsB 16 → S+ 58 to 6159 on average
- 6Critical Damage Defense12% a try
- 13Critical Hit Resist9%
- 21Enhance Health +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Move Speed Attack Perfect Chance Impact Hit +1
- Good+13
- Insulting Roar +1
Then bind it fully.
+2Bakarma BreastplateB 13 → S+ 58 to 6160 on average
- 7Back Defense12% a try
- 14HP9%
- 20Block Pain +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+1Bakarma GreavesD 1 → S+ 57 to 5958 on average
- 9Accuracy12% a try
- 18Natural MP Regen8%
- 22Natural HP Regen6%
- 28Critical Hit3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Fury +1 Perfect Chance Damage Tolerance
- Good+13
- Attack
Then bind it fully.
Bakarma GlovesB 14 → S+ 58 to 6260 on average
- 10Defense11% a try
- 17MP8%
- 26Dexterity6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Fury +1 Combat Speed Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
Can't reach S+
+2Spiritforged LongswordC 8Its lines are fixed.
+2Spiritforged GuardC 6Its lines are fixed.
Divine Canyon CloakC 9Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.