Rerolls
How we plan
+10Up nextNuakum GuardC 9 → S+ 59 to 6160 on average
- 1Reroll Critical Attack→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision29% a try
- 2Reroll Accuracy→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision23%
- 3Reroll Defiance +1→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Weapon Damage Boost Combat Speed Damage Boost Multi-hit Chance Might Precision
Then bind it fully.
+10Enraged Kromede EarringsC 9 → S+ 55 to 6661 on average
- 1Reroll Heal Block +1→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy28% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy24%
- 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy18%
- 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed Critical Hit Accuracy
- Fine+12
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Enraged Kromede EarringsA 23 → S+ 55 to 6259 on average
- 1Reroll HP→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy25% a try
- 2Reroll Defense→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy20%
- 3Reroll Immortal Veil +1→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed Critical Hit Accuracy
- Fine+12
- Earth's Grace +1
Then bind it fully.
+10Enraged Kromede NecklaceB 13 → S+ 59 to 6461 on average
- 1Reroll Heal Block +1→ ideally Might, Combat Speed, Attack, Precision or Accuracy21% a try
- 2Reroll Block→ ideally Might, Combat Speed, Attack, Precision or Accuracy16%
- 3Reroll HP→ ideally Might, Combat Speed, Attack, Precision or Accuracy11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Combat Speed Attack Precision Accuracy
- Fine+12
- Empyrean Lord's Grace +1
Then bind it fully.
+10Enraged Kromede RingB 12 → S+ 57 to 7263 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision15% a try
- 2Reroll Block→ ideally Might or Precision12%
- 3Reroll Defense→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+10Nuakum GlovesA 32 → S+ 56 to 7364 on average
- 1Reroll Survival Willpower +1→ ideally Combat Speed or Attack12% a try
- 2Reroll Immortal Veil +1→ ideally Combat Speed or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Combat Speed Attack
- Fine+9 to +15
- Empyrean Lord's Grace +1 Critical Hit
Then bind it fully.
+10Nuakum BreastplateC 11 → S+ 58 to 6963 on average
- 1Reroll HP→ ideally Damage Boost, Attack or Perfect Chance12% a try
- 2Reroll Survival Willpower +1→ ideally Damage Boost, Attack or Perfect Chance9%
- 3Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +20
- Damage Boost Attack Perfect Chance
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum PauldronsB 12 → S+ 58 to 6963 on average
- 1Reroll Heal Block +1→ ideally Critical Damage Boost, Double Chance or Attack12% a try
- 2Reroll Warm Benediction +1→ ideally Critical Damage Boost, Double Chance or Attack9%
- 3Reroll Healing Enhancement +1→ ideally Critical Damage Boost, Double Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Critical Damage Boost Double Chance Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Enraged Kromede RingA 26 → S+ 55 to 7163 on average
- 1Reroll HP→ ideally Might or Precision15% a try
- 2Reroll Critical Hit→ ideally Might or Precision11%
- 3Reroll Judgment Thunder +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Good+16
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Bolt +1
Then bind it fully.
+10Nuakum GreavesD 1 → S+ 60 to 7164 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Radiant Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
- 3Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum BootsB 14 → S+ 56 to 6660 on average
- 1Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack12% a try
- 2Reroll Immortal Veil +1→ ideally Move Speed, Perfect Chance or Attack9%
- 3Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum HelmB 14 → S+ 59 to 6962 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Warm Benediction +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Double Chance Attack increase Attack
- Good+14
- Incoming Heal
- Fine+13
- Empyrean Lord's Grace +1
Then bind it fully.
+10Nuakum CloakD 0 → S+ 67 to 7469 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase11% a try
- 2Reroll Willpower→ ideally Double Chance or Attack increase8%
- 3Reroll Block→ ideally Double Chance or Attack increase5%
- 4Reroll Survival Willpower +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+18
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Bind or enchant
Chalice of MagicA 27 → S+ 61Enchant it fully
Parchment of MagicA 33 → S+ 75Enchant it fully
Compass of VigorA 29 → S+ 64Enchant it fully
Bell of MagicA 27 → S+ 60Enchant it fully
Mirror of MagicA 28 → S+ 62Enchant it fully
Can't reach S+
+10Enraged Kromede WarhammerB 13Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.