Rerolls
How we plan
+11Up nextNuakum GuardB 17 → S+ 59 to 6461 on average
- 1Reroll Accuracy→ ideally Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision30% a try
- 2Reroll Overhead Slam +1→ ideally Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision24%
- 3Reroll Status Effect Accuracy→ ideally Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Damage Boost Multi-hit Chance Might Precision
- Good+13
- Attack
Then bind it fully.
+15Aulamus GreatswordB 14 → S+ 55 to 6057 on average
- 1Reroll Critical Attack→ ideally Might, Combat Speed, Damage Boost or Precision31% a try
- 2Reroll HP→ ideally Might, Combat Speed, Damage Boost or Precision25%
- 3Reroll Ruinous Blow +1→ ideally Might, Combat Speed, Damage Boost or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Damage Boost Precision
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+10Enraged Kromede EarringsB 19 → S+ 55 to 6660 on average
- 1Reroll Natural MP Regen→ ideally Might, Attack or Move Speed22% a try
- 2Reroll Defense→ ideally Might, Attack or Move Speed18%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Attack Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
- Fine+12 to +14
- Murderous Burst +1 Identify Weakness +1
Then bind it fully.
+10Enraged Kromede EarringsB 21 → S+ 55 to 6762 on average
- 1Reroll Critical Hit Resist→ ideally Might, Attack, Move Speed or Precision20% a try
- 2Reroll Natural HP Regen→ ideally Might, Attack, Move Speed or Precision15%
- 3Reroll Critical Hit→ ideally Might, Attack, Move Speed or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Attack Move Speed Precision
- Good+14
- Attack Preparation +1 Impact Hit +1
- Fine+14
- Murderous Burst +1
Then bind it fully.
+10Enraged Kromede NecklaceB 14 → S+ 57 to 6662 on average
- 1Reroll Defense→ ideally Might, Attack, Combat Speed or Precision17% a try
- 2Reroll Evasion→ ideally Might, Attack, Combat Speed or Precision13%
- 3Reroll Critical Hit Resist→ ideally Might, Attack, Combat Speed or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Combat Speed Precision
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+15Nuakum BreastplateA 27 → S+ 55 to 6561 on average
- 1Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance12% a try
- 2Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Experienced Counterstrike +1
- Fine+13
- Attack Preparation +1
Then bind it fully.
+15Nuakum GlovesB 19 → S+ 57 to 7164 on average
- 1Reroll Constitution→ ideally Perfect Chance or Attack14% a try
- 2Reroll Front Defense→ ideally Perfect Chance or Attack11%
- 3Reroll HP→ ideally Perfect Chance or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Perfect Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+11 to +12
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Nuakum PauldronsA 28 → S+ 59 to 6963 on average
- 1Reroll HP→ ideally Critical Damage Boost or Double Chance11% a try
- 2Reroll Destructive Impulse +1→ ideally Critical Damage Boost or Double Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Critical Damage Boost Double Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+14
- Attack Preparation +1
Then bind it fully.
+10Nuakum BootsB 16 → S+ 58 to 7164 on average
- 1Reroll Evasion→ ideally Move Speed or Perfect Chance12% a try
- 2Reroll Status Effect Resist→ ideally Move Speed or Perfect Chance9%
- 3Reroll Dexterity→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance
- Good+17
- Attack
- Fine+12 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+10Nuakum GreavesB 13 → S+ 60 to 6662 on average
- 1Reroll Evasion→ ideally Attack increase or Perfect Chance11% a try
- 2Reroll Destructive Impulse +1→ ideally Attack increase or Perfect Chance8%
- 3Reroll Survival Stance +1→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Attack increase Perfect Chance
- Good+15 to +17
- Damage Tolerance Attack Experienced Counterstrike +1
Then bind it fully.
+10Nuakum HelmD 3 → S+ 59 to 7163 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Incoming Heal→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Double Chance Attack increase Attack
- Good+15
- Experienced Counterstrike +1
- Fine+12 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingA 27 → S+ 56 to 6661 on average
- 1Reroll Defense→ ideally Might or Precision12% a try
- 2Reroll Sword Aura Rampage +1→ ideally Might or Precision9%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+15Aulamus RingA 28 → S+ 56 to 5756 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision or Attack10% a try
- 2Reroll Sword Aura Rampage +1→ ideally Might, Precision or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
Then bind it fully.
+10Nuakum CloakC 10 → S+ 61 to 6862 on average
- 1Reroll Critical Hit→ ideally Double Chance or Attack increase8% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase5%
- 3Reroll Accuracy→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+16
- Experienced Counterstrike +1
- Fine+15
- Attack
Then bind it fully.
Arcana crafts
+2Parchment of VigorA 25 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Mirror of MagicA 23 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
Bell of VigorD 1 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
Compass of VigorB 22 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
Bind or enchant
+2Chalice of VigorS 46 → S+ 75Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.