Rerolls
How we plan
+10Up nextAulamus MaceB 13 → S+ 56 to 5957 on average
- 1Reroll Chain of Torment +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance29% a try
- 2Reroll Bolt +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance25%
- 3Reroll Light of Regeneration +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance20%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus RingA 29 → S+ 57 to 6358 on average
- 1Reroll Defense→ ideally Precision11% a try
Reroll it until it lands one of these:
- Best+19
- Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+10Aulamus NecklaceB 13 → S+ 57 to 5957 on average
- 1Reroll Prayer of Concentration +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy24% a try
- 2Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy19%
- 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
- 4Reroll Earth's Grace +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+10Vakron BreastplateB 16 → S+ 55 to 6760 on average
- 1Reroll Block→ ideally Damage Boost, Attack or Perfect Chance15% a try
- 2Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance11%
- 3Reroll Immortal Veil +1→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron HelmD 0 → S+ 56 to 6459 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Willpower→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Empyrean Lords' Benediction +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+5Bakarma BootsD 0 → S+ 61 to 6362 on average
- 1Reroll Perfect Resist→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Survival Willpower +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+6Bakarma PauldronsD 0 → S+ 59 to 6361 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost9%
- 3Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost7%
- 4Reroll Empyrean Lords' Benediction +1→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron GlovesB 16 → S+ 65 to 6966 on average
- 1Reroll Willpower→ ideally Combat Speed or Attack10% a try
- 2Reroll Back Defense→ ideally Combat Speed or Attack7%
- 3Reroll Immortal Veil +1→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1
Then bind it fully.
+10Aulamus RingA 34 → S+ 55 to 6761 on average
- 1Reroll Chain of Torment +1→ ideally Might or Precision14% a try
- 2Reroll Judgment Thunder +1→ ideally Might or Precision11%
- 3Reroll Light of Regeneration +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Vakron GreavesA 33 → S+ 59 to 6561 on average
- 1Reroll Heal Block +1→ ideally Attack increase or Perfect Chance7% a try
- 2Reroll Radiant Benediction +1→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
Bakarma CloakB 17 → S+ 62 to 6663 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Attack
- Good+14
- Earth's Grace +1
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon EarringsB 19Its best rolls fall short.
Unyielding EarringsB 12Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.