Rerolls
How we plan
+10Up nextEnraged Kromede NecklaceB 17 → S+ 60 to 6462 on average
- 1Reroll Natural MP Regen→ ideally Critical Hit, Might, Attack, Accuracy or Precision25% a try
- 2Reroll Critical Hit Resist→ ideally Critical Hit, Might, Attack, Accuracy or Precision19%
- 3Reroll Defense→ ideally Critical Hit, Might, Attack, Accuracy or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Hit Might Attack Accuracy Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus EarringsD 2 → S+ 57 to 6159 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed29% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed23%
- 3Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed17%
- 4Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus EarringsC 7 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed28% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22%
- 3Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Cold Snap +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+15Enraged Kromede RingA 27 → S+ 58 to 7062 on average
- 1Reroll Intelligence→ ideally Might or Precision13% a try
- 2Reroll Critical Hit→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Might Precision
- Fine+14 to +15
- Hellfire +1 Blaze +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
Then bind it fully.
+15Nuakum GlovesB 16 → S+ 59 to 7164 on average
- 1Reroll Regeneration→ ideally Attack or Perfect Chance16% a try
- 2Reroll Evasion→ ideally Attack or Perfect Chance13%
- 3Reroll HP→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +14
- Critical Hit Accuracy
Then bind it fully.
+10Vakron GreavesD 0 → S+ 56 to 6758 on average
- 1Reroll Block→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance16% a try
- 2Reroll MP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
- 4Reroll Robe of Earth +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+10Vakron BreastplateA 24 → S+ 57 to 6359 on average
- 1Reroll Dexterity→ ideally Damage Boost or Perfect Chance11% a try
- 2Reroll Critical Hit Resist→ ideally Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron BootsC 7 → S+ 58 to 6159 on average
- 1Reroll Status Effect Resist→ ideally Attack, Move Speed or Perfect Chance10% a try
- 2Reroll Back Defense→ ideally Attack, Move Speed or Perfect Chance7%
- 3Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
Then bind it fully.
+10Bakarma PauldronsC 8 → S+ 55 to 5757 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost10% a try
- 2Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Critical Damage Boost7%
- 3Reroll Cold Snap +1→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1
Then bind it fully.
+10Vakron CloakD 3 → S+ 59 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack9% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack6%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+10Vakron HelmD 1 → S+ 61 to 6662 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll MP→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Grace of Enhancement +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
+14Enraged Kromede RingS 48 → S+ 59 to 6561 on average
- 1Reroll Winter's Shackles +1→ ideally Might or Precision11% a try
Reroll it until it lands one of these:
- Best+19 to +20
- Might Precision
- Fine+14 to +15
- Hellfire +1 Wish of Concentration +1 Bittercold Wind +1 Firestorm +1
Then bind it fully.
Arcana crafts
+3Chalice of MagicB 13 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Parchment of MagicB 22 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Mirror of VigorB 16 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Bell of MagicB 15 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Compass of VigorB 14 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Black Claw GuardB 20Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.