DGear
Rerolls
How we plan
+10Up nextBakarma BootsC 9 → S+ 58 to 6059 on average
- 1Perfect Resist11% a try
- 3Evasion9%
- 5Natural MP Regen6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+8Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 2Multi-hit Resist11% a try
- 4Willpower8%
- 6Natural MP Regen5%
- 7Blessing of Life +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+8Judicator BreastplateD 3Its best rolls fall short.
+8Liberator HelmD 0Its lines are fixed.
+8Liberator PauldronsD 0Its lines are fixed.
+6Liberator GlovesD 0Its lines are fixed.
+6Liberator CloakD 0Its lines are fixed.
+7Liberator NecklaceD 0Its lines are fixed.
+7Judicator EarringsB 19Its best rolls fall short.
+7Judicator EarringsD 0Its best rolls fall short.
+3Liberator RingD 0Its lines are fixed.
+4Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.