Rerolls
How we plan
+10Up nextAulamus EarringsC 10 → S+ 55 to 6258 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +129% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +125%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +120%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Accuracy Spirit Revitalization +1
Then bind it fully.
+10Aulamus NecklaceB 13 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +129% a try
- 2Reroll Evasion→ ideally Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +124%
- 3Reroll HP→ ideally Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +119%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
- Good+13 to +14
- Accuracy Critical Hit
Then bind it fully.
+10Aulamus RingD 0 → S+ 59 to 6562 on average
- 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +120% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
- 3Reroll HP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
- 4Reroll Defense→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Bakarma PauldronsD 2 → S+ 58 to 6160 on average
- 1Reroll Natural MP Regen→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost15% a try
- 2Reroll Natural HP Regen→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost12%
- 3Reroll Revitalization Contract +1→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost9%
- 4Reroll Corrode +1→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Spirit Strike +1 Mental Focus +1 Double Chance Critical Damage Boost
- Good+13
- Element Unification +1
Then bind it fully.
+10Vakron BootsC 11 → S+ 60 to 6562 on average
- 1Reroll Willpower→ ideally Move Speed, Perfect Chance, Spirit Strike +1 or Mental Focus +111% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
- 3Reroll Natural MP Regen→ ideally Move Speed, Perfect Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Bakarma BreastplateB 17 → S+ 58 to 6059 on average
- 1Reroll HP→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance13% a try
- 2Reroll Natural MP Regen→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
Then bind it fully.
+11Vakron CloakD 0 → S+ 58 to 6961 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
- 2Reroll MP→ ideally Attack increase, Double Chance or Spirit Strike +110%
- 3Reroll Spirit's Descent +1→ ideally Attack increase, Double Chance or Spirit Strike +17%
- 4Reroll Revitalization Contract +1→ ideally Attack increase, Double Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Spirit Strike +1
- Good+14 to +16
- Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Vakron HelmC 12 → S+ 59 to 6260 on average
- 1Reroll Defense→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +110% a try
- 2Reroll Front Defense→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +18%
- 3Reroll Revitalization Contract +1→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Spirit Strike +1 Mental Focus +1
- Good+15
- Attack
Then bind it fully.
+10Vakron GreavesC 9 → S+ 59 to 6260 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +110% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +18%
- 3Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
- Good+14
- Mental Focus +1
Then bind it fully.
+10Vakron GlovesA 25 → S+ 60 to 6563 on average
- 1Reroll Dexterity→ ideally Combat Speed, Perfect Chance or Spirit Strike +18% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Combat Speed, Perfect Chance or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance Spirit Strike +1
- Fine+12
- Element Unification +1
Then bind it fully.
Arcana crafts
+3Chalice of VigorB 18 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
+2Bell of MagicA 24 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
+2Compass of VigorC 8 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
+3Mirror of VigorA 30 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
Bind or enchant
+2Parchment of VigorS 41 → S+ 58Enchant it fully
Can't reach S+
+11Spiritforged OrbC 8Its lines are fixed.
+11Spiritforged GuardC 6Its lines are fixed.
+7Unyielding EarringsD 3Its best rolls fall short.
+5Wind Forest RingB 18Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.