Rerolls
How we plan
+13Up nextAulamus SpellbookB 12 → S+ 56 to 5757 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance29% a try
- 2Reroll HP→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance23%
- 3Reroll Flame Arrow +1→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost Weapon Damage Boost Multi-hit Chance
Then bind it fully.
+12Vakron GuardB 20 → S+ 56 to 5756 on average
- 1Reroll Critical Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22% a try
- 2Reroll Winter's Shackles +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus EarringsB 12 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed23% a try
- 2Reroll Natural MP Regen→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed18%
- 3Reroll Revitalization Contract +1→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Berk RingB 14 → S+ 56 to 6660 on average
- 1Reroll Flight Power→ ideally Might or Precision19% a try
- 2Reroll Frost +1→ ideally Might or Precision16%
- 3Reroll Natural HP Regen→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Bittercold Wind +1 Attack
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus RingB 16 → S+ 56 to 6660 on average
- 1Reroll MP→ ideally Might or Precision21% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision16%
- 3Reroll Critical Hit→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus NecklaceB 16 → S+ 55 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision21% a try
- 2Reroll HP→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision15%
- 3Reroll Cold Snap +1→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 55 to 6759 on average
- 1Reroll Willpower→ ideally Attack, Combat Speed or Perfect Chance19% a try
- 2Reroll Front Defense→ ideally Attack, Combat Speed or Perfect Chance15%
- 3Reroll Natural HP Regen→ ideally Attack, Combat Speed or Perfect Chance12%
- 4Reroll Grace of Resistance +1→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Vakron PauldronsB 13 → S+ 57 to 6460 on average
- 1Reroll Natural HP Regen→ ideally Double Chance or Critical Damage Boost15% a try
- 2Reroll Grace of Resistance +1→ ideally Double Chance or Critical Damage Boost11%
- 3Reroll Constitution→ ideally Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron BootsD 4 → S+ 62 to 6764 on average
- 1Reroll MP→ ideally Attack, Move Speed or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance11%
- 3Reroll Fire Mark +1→ ideally Attack, Move Speed or Perfect Chance7%
- 4Reroll Constitution→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Berk EarringsB 13 → S+ 56 to 5756 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit20% a try
- 2Reroll Absorb Essence +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit15%
- 3Reroll Robe of Earth +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit10%
- 4Reroll Vitality Evaporation +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+10Bakarma GreavesB 14 → S+ 60 to 6160 on average
- 1Reroll Multi-hit Resist→ ideally Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance10% a try
- 2Reroll Willpower→ ideally Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance7%
- 3Reroll Critical Damage Defense→ ideally Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
+10Vakron HelmD 1 → S+ 61 to 6662 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Absorb Essence +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Fire Mark +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
+10Spectral CloakC 9 → S+ 56 to 5757 on average
- 1Reroll Constitution→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase8% a try
- 2Reroll Defense→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase5%
- 3Reroll Accuracy→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Robe of Flame +1 Attack Double Chance Attack increase
Then bind it fully.
+10Spectral BreastplateC 10 → S+ 5656 on average
- 1Reroll Natural HP Regen→ ideally Robe of Flame +1, Attack or Damage Boost10% a try
- 2Reroll Robe of Earth +1→ ideally Robe of Flame +1, Attack or Damage Boost7%
- 3Reroll Vitality Evaporation +1→ ideally Robe of Flame +1, Attack or Damage Boost4%
- 4Reroll Accuracy→ ideally Robe of Flame +1, Attack or Damage Boost1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Attack Damage Boost
- Good+13
- Perfect Chance
Then bind it fully.
Arcana crafts
Chalice of MagicD 0 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Parchment of VigorC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Mirror of VigorC 8 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Compass of VigorD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Bell of VigorC 8 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+4Liberator BraceletD 0Its lines are fixed.