kiskInstall

AsmodiansLv 45 SorcererTrinielExodus

JoeGino

92,448 CP
CGear
  1. +12
    Vakron GuardB 20 → S+ 56 to 57

    56 on average

    1. 1Reroll Critical Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22% a try
    2. 2Reroll Winter's Shackles +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +10
    Aulamus EarringsB 12 → S+ 57 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed23% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed18%
    3. 3Reroll Revitalization Contract +1→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  3. +10
    Berk RingB 14 → S+ 56 to 66

    60 on average

    1. 1Reroll Flight Power→ ideally Might or Precision19% a try
    2. 2Reroll Frost +1→ ideally Might or Precision16%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Bittercold Wind +1 Attack
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  4. +10
    Aulamus RingB 16 → S+ 56 to 66

    60 on average

    1. 1Reroll MP→ ideally Might or Precision21% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision16%
    3. 3Reroll Critical Hit→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  5. +10
    Aulamus NecklaceB 16 → S+ 55 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision21% a try
    2. 2Reroll HP→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision15%
    3. 3Reroll Cold Snap +1→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Accuracy Critical Hit Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  6. +10
    Vakron GlovesD 0 → S+ 55 to 67

    59 on average

    1. 1Reroll Willpower→ ideally Attack, Combat Speed or Perfect Chance19% a try
    2. 2Reroll Front Defense→ ideally Attack, Combat Speed or Perfect Chance15%
    3. 3Reroll Natural HP Regen→ ideally Attack, Combat Speed or Perfect Chance12%
    4. 4Reroll Grace of Resistance +1→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Critical Hit Accuracy

    Then bind it fully.

  7. +10
    Vakron PauldronsB 13 → S+ 57 to 64

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Double Chance or Critical Damage Boost15% a try
    2. 2Reroll Grace of Resistance +1→ ideally Double Chance or Critical Damage Boost11%
    3. 3Reroll Constitution→ ideally Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  8. +10
    Vakron BootsD 4 → S+ 62 to 67

    64 on average

    1. 1Reroll MP→ ideally Attack, Move Speed or Perfect Chance15% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance11%
    3. 3Reroll Fire Mark +1→ ideally Attack, Move Speed or Perfect Chance7%
    4. 4Reroll Constitution→ ideally Attack, Move Speed or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Move Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+13
    Critical Hit

    Then bind it fully.

  9. +10
    Berk EarringsB 13 → S+ 56 to 57

    56 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit20% a try
    2. 2Reroll Absorb Essence +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit15%
    3. 3Reroll Robe of Earth +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit10%
    4. 4Reroll Vitality Evaporation +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy Critical Hit

    Then bind it fully.

  10. +10
    Bakarma GreavesB 14 → S+ 60 to 61

    60 on average

    1. 1Reroll Multi-hit Resist→ ideally Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance10% a try
    2. 2Reroll Willpower→ ideally Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance7%
    3. 3Reroll Critical Damage Defense→ ideally Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Damage Tolerance Attack Robe of Flame +1 Perfect Chance

    Then bind it fully.

  11. +10
    Vakron HelmD 1 → S+ 61 to 66

    62 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Absorb Essence +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Fire Mark +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+15
    Robe of Flame +1
    Fine+12
    Incoming Heal

    Then bind it fully.

  12. +10
    Spectral CloakC 9 → S+ 56 to 57

    57 on average

    1. 1Reroll Constitution→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase8% a try
    2. 2Reroll Defense→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase5%
    3. 3Reroll Accuracy→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Robe of Flame +1 Attack Double Chance Attack increase

    Then bind it fully.

  13. +10
    Spectral BreastplateC 10 → S+ 56

    56 on average

    1. 1Reroll Natural HP Regen→ ideally Robe of Flame +1, Attack or Damage Boost10% a try
    2. 2Reroll Robe of Earth +1→ ideally Robe of Flame +1, Attack or Damage Boost7%
    3. 3Reroll Vitality Evaporation +1→ ideally Robe of Flame +1, Attack or Damage Boost4%
    4. 4Reroll Accuracy→ ideally Robe of Flame +1, Attack or Damage Boost1%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Robe of Flame +1 Attack Damage Boost
    Good+13
    Perfect Chance

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicD 0 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  2. Parchment of VigorC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  3. Mirror of VigorC 8 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
  4. Compass of VigorD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  5. Bell of VigorC 8 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1

Can't reach S+