Rerolls
How we plan
+11Up nextAulamus SpellbookD 0 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance38% a try
- 2Reroll Back Attack→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance31%
- 3Reroll Front Attack→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance25%
- 4Reroll MP→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Vakron GuardB 13 → S+ 56 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Precision28% a try
- 2Reroll Frost +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Precision22%
- 3Reroll Flame Scattershot +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Precision18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Precision
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed28% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed23%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed17%
- 4Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 56 to 6560 on average
- 1Reroll Flight Power→ ideally Might or Precision21% a try
- 2Reroll Block→ ideally Might or Precision17%
- 3Reroll MP→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Firestorm +1
Then bind it fully.
+10Nuakum BootsB 16 → S+ 58 to 7164 on average
- 1Reroll Front Defense→ ideally Move Speed or Attack18% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed or Attack14%
- 3Reroll Grace of Resistance +1→ ideally Move Speed or Attack10%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Move Speed Attack
- Good+15
- Robe of Flame +1
- Fine+11 to +14
- Critical Hit Accuracy
Then bind it fully.
+10Vakron BreastplateD 1 → S+ 56 to 6459 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance19% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance16%
- 3Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance12%
- 4Reroll Grace of Enhancement +1→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron PauldronsA 28 → S+ 59 to 6462 on average
- 1Reroll Block→ ideally Attack15% a try
- 2Reroll Absorb Essence +1→ ideally Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Gartua GlovesC 8 → S+ 55 to 6358 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance15% a try
- 2Reroll Back Defense→ ideally Attack, Combat Speed or Perfect Chance11%
- 3Reroll Cold Snap +1→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Aulamus NecklaceB 20 → S+ 55 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Accuracy, Might or Precision20% a try
- 2Reroll Cold Snap +1→ ideally Combat Speed, Attack, Accuracy, Might or Precision15%
- 3Reroll Vitality Evaporation +1→ ideally Combat Speed, Attack, Accuracy, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Gartua RingA 33 → S+ 57 to 6660 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision14% a try
- 2Reroll Winter's Shackles +1→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus EarringsA 30 → S+ 57 to 6159 on average
- 1Reroll Revitalization Contract +1→ ideally Might, Precision, Critical Hit or Move Speed13% a try
- 2Reroll Robe of Earth +1→ ideally Might, Precision, Critical Hit or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Nuakum GreavesA 32 → S+ 57 to 5858 on average
- 1Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance5% a try
Reroll it until it lands one of these:
- Best+17 to +19
- Attack increase Damage Tolerance Perfect Chance
Then bind it fully.
+10Nuakum CloakD 0 → S+ 58 to 6259 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Block→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+6High Commander Lagta HelmC 9 → S+ 6060 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase9% a try
- 2Reroll Front Defense→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase6%
- 3Reroll Critical Hit Resist→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase3%
- 4Reroll Critical Hit→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase1%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack Robe of Flame +1 Double Chance Attack increase
Then bind it fully.
Arcana crafts
Mirror of MagicB 15 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Chalice of VigorC 10 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Compass of MagicD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
+3Parchment of VigorS 44 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Bell of VigorD 1 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.