Rerolls
How we plan
+10Up nextAulamus EarringsA 31 → S+ 58 to 6460 on average
- 1Block22% a try
- 22Accuracy17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Precision Move Speed
- Good+14
- Assault Stance +1 Rear Smite +1 Impact Hit +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateD 2 → S+ 57 to 6159 on average
- 2Dexterity17% a try
- 7Natural HP Regen14%
- 14Constitution11%
- 27Critical Hit9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Bakarma PauldronsD 0 → S+ 57 to 6159 on average
- 3Defense17% a try
- 8HP14%
- 13Natural HP Regen11%
- 21Endurance Penetration8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingB 15 → S+ 59 to 6562 on average
- 4Infiltrate +115% a try
- 9Natural HP Regen12%
- 20Defense8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Savage Roar +1
Then bind it fully.
+10Aulamus RingB 16 → S+ 56 to 6158 on average
- 5Flight Power15% a try
- 11Block12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Attack
- Good+15
- Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+10Bakarma GlovesD 0 → S+ 58 to 6160 on average
- 6Regeneration14% a try
- 12Defense12%
- 19Evasion9%
- 28Status Effect Resist6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Rear Smite +1 Assault Stance +1
- Good+14
- Perfect Chance Exploit Weakness +1
Then bind it fully.
+10Bakarma HelmD 0 → S+ 58 to 6159 on average
- 10Critical Damage Defense13% a try
- 17HP10%
- 25Revitalization Contract +17%
- 30Defense Break +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Bakarma BootsB 15 → S+ 58 to 6159 on average
- 15MP11% a try
- 23Ambush Stance +18%
- 29Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Rear Smite +1 Assault Stance +1 Perfect Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Vakron CloakB 20 → S+ 57 to 6761 on average
- 16Critical Damage Defense11% a try
- 24Natural HP Regen8%
- 32Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +15
- Assault Stance +1 Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+10Bakarma GreavesC 11 → S+ 56 to 5756 on average
- 18Critical Damage Defense10% a try
- 26Front Defense7%
- 31Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance
Then bind it fully.
Arcana crafts
Chalice of VigorC 7 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
Mirror of MagicC 12 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
Parchment of MagicC 12 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
Compass of VigorB 15 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
Can't reach S+
+10Spiritforged DaggerC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+9Divine Canyon NecklaceD 4Its best rolls fall short.
+8Liberator EarringsD 2Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.