kiskInstall

AsmodiansLv 45 GladiatorTrinielTenebrous

SonjaBlade

133,398 CP
BGear
  1. +11
    Vakron GuardA 24 → S+ 55 to 58

    57 on average

    1. 1Reroll Front Attack→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance24% a try
    2. 2Reroll Sword Aura Rampage +1→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+12
    Attack

    Then bind it fully.

  2. +11
    Enraged Kromede EarringsB 15 → S+ 55 to 67

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Attack, Move Speed or Precision19% a try
    2. 2Reroll HP→ ideally Might, Attack, Move Speed or Precision15%
    3. 3Reroll Survival Stance +1→ ideally Might, Attack, Move Speed or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Attack Move Speed Precision
    Good+14
    Attack Preparation +1 Experienced Counterstrike +1
    Fine+14
    Murderous Burst +1

    Then bind it fully.

  3. +10
    Aulamus EarringsC 10 → S+ 55 to 66

    61 on average

    1. 1Reroll Evasion→ ideally Might, Attack, Precision or Move Speed22% a try
    2. 2Reroll MP→ ideally Might, Attack, Precision or Move Speed18%
    3. 3Reroll Blood Absorption +1→ ideally Might, Attack, Precision or Move Speed14%
    4. 4Reroll Accuracy→ ideally Might, Attack, Precision or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  4. +10
    Nuakum PauldronsD 1 → S+ 56 to 69

    63 on average

    1. 1Reroll Endurance Penetration→ ideally Critical Damage Boost, Double Chance or Attack17% a try
    2. 2Reroll Evasion→ ideally Critical Damage Boost, Double Chance or Attack14%
    3. 3Reroll Block→ ideally Critical Damage Boost, Double Chance or Attack11%
    4. 4Reroll Dexterity→ ideally Critical Damage Boost, Double Chance or Attack9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Critical Damage Boost Double Chance Attack
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1
    Fine+14
    Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  5. +10
    Aulamus NecklaceD 3 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision21% a try
    2. 2Reroll HP→ ideally Combat Speed, Attack, Might or Precision16%
    3. 3Reroll Survival Stance +1→ ideally Combat Speed, Attack, Might or Precision12%
    4. 4Reroll Block→ ideally Combat Speed, Attack, Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Combat Speed Attack Might Precision
    Good+13 to +14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1

    Then bind it fully.

  6. +10
    Bakarma BreastplateD 2 → S+ 55 to 61

    59 on average

    1. 1Reroll Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
    2. 2Reroll Evasion→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
    3. 3Reroll Survival Stance +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
    4. 4Reroll Critical Hit→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Perfect Chance Experienced Counterstrike +1
    Good+13 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  7. +11
    Enraged Kromede RingB 14 → S+ 61 to 70

    66 on average

    1. 1Reroll MP→ ideally Might, Attack or Precision15% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Attack or Precision10%
    3. 3Reroll HP→ ideally Might, Attack or Precision7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Attack Precision
    Good+15
    Overhead Slam +1
    Fine+14
    Ruinous Blow +1

    Then bind it fully.

  8. +10
    Nuakum GlovesC 11 → S+ 56 to 71

    63 on average

    1. 1Reroll Critical Damage Defense→ ideally Combat Speed or Perfect Chance14% a try
    2. 2Reroll HP→ ideally Combat Speed or Perfect Chance11%
    3. 3Reroll Accuracy→ ideally Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Combat Speed Perfect Chance
    Good+15
    Experienced Counterstrike +1
    Fine+11 to +14
    Murderous Burst +1 Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  9. +11
    Enraged Kromede RingA 26 → S+ 57 to 62

    60 on average

    1. 1Reroll Evasion→ ideally Might, Attack or Precision11% a try
    2. 2Reroll Rush Strike +1→ ideally Might, Attack or Precision7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Attack Precision
    Good+15
    Overhead Slam +1

    Then bind it fully.

  10. +10
    Bakarma BootsD 1 → S+ 56 to 62

    59 on average

    1. 1Reroll Back Defense→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +115% a try
    2. 2Reroll HP→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +112%
    3. 3Reroll Protection Armor +1→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +19%
    4. 4Reroll Accuracy→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Perfect Chance Attack Experienced Counterstrike +1
    Good+14
    Murderous Burst +1
    Fine+12
    Impact Hit +1

    Then bind it fully.

  11. +10
    Nuakum HelmB 13 → S+ 56 to 71

    61 on average

    1. 1Reroll Critical Hit→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Dexterity→ ideally Double Chance or Attack increase9%
    3. 3Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+15
    Experienced Counterstrike +1
    Fine+12 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  12. +12
    Nuakum CloakD 0 → S+ 66 to 73

    68 on average

    1. 1Reroll Constitution→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Willpower→ ideally Double Chance or Attack increase8%
    3. 3Reroll Critical Damage Defense→ ideally Double Chance or Attack increase5%
    4. 4Reroll Survival Stance +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+16
    Experienced Counterstrike +1
    Fine+14 to +15
    Attack Murderous Burst +1

    Then bind it fully.

  13. +10
    Bakarma GreavesB 21 → S+ 57 to 59

    57 on average

    1. 1Reroll Constitution→ ideally Attack increase or Experienced Counterstrike +110% a try
    2. 2Reroll Block→ ideally Attack increase or Experienced Counterstrike +17%
    3. 3Reroll Impact Hit +1→ ideally Attack increase or Experienced Counterstrike +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Experienced Counterstrike +1
    Good+14
    Damage Tolerance Attack

    Then bind it fully.

Arcana crafts

  1. +2
    Mirror of VigorA 23 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
  2. +2
    Parchment of VigorC 11 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
  3. +1
    Bell of VigorD 3 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
  4. +1
    Compass of VigorB 17 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
  5. +1
    Chalice of VigorA 28 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1

Can't reach S+