Rerolls
How we plan
+3Up nextVakron GuardB 13 → S+ 55 to 5957 on average
- 1Reroll MP→ ideally Might, Combat Speed, Damage Boost, Multi-hit Chance or Precision29% a try
- 2Reroll Ankle Slice +1→ ideally Might, Combat Speed, Damage Boost, Multi-hit Chance or Precision23%
- 3Reroll Crushing Wave +1→ ideally Might, Combat Speed, Damage Boost, Multi-hit Chance or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Damage Boost Multi-hit Chance Precision
- Good+12
- Attack
Then bind it fully.
+3Berk EarringsD 1 → S+ 55 to 6158 on average
- 1Reroll Flight Power→ ideally Might, Attack or Precision22% a try
- 2Reroll MP→ ideally Might, Attack or Precision18%
- 3Reroll Survival Willpower +1→ ideally Might, Attack or Precision14%
- 4Reroll Block→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Bakarma BreastplateC 5 → S+ 55 to 6159 on average
- 1Reroll Constitution→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +116% a try
- 2Reroll Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
- 3Reroll Survival Stance +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 4Reroll Identify Weakness +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+3Berk EarringsA 27 → S+ 55 to 6158 on average
- 1Reroll HP→ ideally Might, Attack or Precision19% a try
- 2Reroll Block→ ideally Might, Attack or Precision15%
- 3Reroll Identify Weakness +1→ ideally Might, Attack or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+8Berk NecklaceD 1 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision17% a try
- 2Reroll HP→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision13%
- 3Reroll Natural MP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision9%
- 4Reroll Survival Stance +1→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision
Then bind it fully.
+10Spectral PauldronsD 1 → S+ 55 to 5757 on average
- 1Reroll Constitution→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Double Chance, Critical Damage Boost or Impact Hit +115% a try
- 2Reroll Natural HP Regen→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Double Chance, Critical Damage Boost or Impact Hit +112%
- 3Reroll Destructive Impulse +1→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Double Chance, Critical Damage Boost or Impact Hit +19%
- 4Reroll Critical Hit→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Double Chance, Critical Damage Boost or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Experienced Counterstrike +1 Murderous Burst +1 Double Chance Critical Damage Boost Impact Hit +1
Then bind it fully.
+6Berk RingB 21 → S+ 59 to 6562 on average
- 1Reroll MP→ ideally Might or Precision14% a try
- 2Reroll HP→ ideally Might or Precision10%
- 3Reroll Critical Hit→ ideally Might or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Rending Blow +1
Then bind it fully.
+10Bakarma GreavesB 15 → S+ 57 to 5957 on average
- 1Reroll Back Defense→ ideally Attack increase or Perfect Chance9% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase or Perfect Chance6%
- 3Reroll MP→ ideally Attack increase or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance
- Good+14
- Damage Tolerance Attack
Then bind it fully.
+10Spectral HelmC 11 → S+ 57 to 5857 on average
- 1Reroll Front Defense→ ideally Experienced Counterstrike +1, Double Chance, Attack increase or Murderous Burst +17% a try
- 2Reroll HP→ ideally Experienced Counterstrike +1, Double Chance, Attack increase or Murderous Burst +15%
- 3Reroll Natural HP Regen→ ideally Experienced Counterstrike +1, Double Chance, Attack increase or Murderous Burst +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Double Chance Attack increase Murderous Burst +1
Then bind it fully.
Can't reach S+
+13Rupture ClaymoreA 27Soul Fuse it for one more line.
+5Unyielding GlovesD 0Its best rolls fall short.
+3Unyielding BootsB 14Its best rolls fall short.
+3Divine Canyon CloakB 19Its best rolls fall short.
+10Divine Canyon RingB 20Its best rolls fall short.
+4Ascension BraceletD 0Its lines are fixed.
+2Liberator BraceletD 0Its lines are fixed.