kiskInstall

AsmodiansLv 45 GladiatorTriniel

ZeNm4sTeR

77,118 CP
CGear
  1. +3
    Berk EarringsD 1 → S+ 55 to 61

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Attack or Precision22% a try
    2. 2Reroll MP→ ideally Might, Attack or Precision18%
    3. 3Reroll Survival Willpower +1→ ideally Might, Attack or Precision14%
    4. 4Reroll Block→ ideally Might, Attack or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Precision
    Good+14
    Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  2. +10
    Bakarma BreastplateC 5 → S+ 55 to 61

    59 on average

    1. 1Reroll Constitution→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +116% a try
    2. 2Reroll Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
    3. 3Reroll Survival Stance +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
    4. 4Reroll Identify Weakness +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Perfect Chance Experienced Counterstrike +1
    Good+13 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  3. +3
    Berk EarringsA 27 → S+ 55 to 61

    58 on average

    1. 1Reroll HP→ ideally Might, Attack or Precision19% a try
    2. 2Reroll Block→ ideally Might, Attack or Precision15%
    3. 3Reroll Identify Weakness +1→ ideally Might, Attack or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Precision
    Good+14
    Move Speed Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  4. +8
    Berk NecklaceD 1 → S+ 56 to 58

    57 on average

    1. 1Reroll Evasion→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision17% a try
    2. 2Reroll HP→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision13%
    3. 3Reroll Natural MP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision9%
    4. 4Reroll Survival Stance +1→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision

    Then bind it fully.

  5. +10
    Spectral PauldronsD 1 → S+ 55 to 57

    57 on average

    1. 1Reroll Constitution→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Double Chance, Critical Damage Boost or Impact Hit +115% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Double Chance, Critical Damage Boost or Impact Hit +112%
    3. 3Reroll Destructive Impulse +1→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Double Chance, Critical Damage Boost or Impact Hit +19%
    4. 4Reroll Critical Hit→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Double Chance, Critical Damage Boost or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Experienced Counterstrike +1 Murderous Burst +1 Double Chance Critical Damage Boost Impact Hit +1

    Then bind it fully.

  6. +6
    Berk RingB 21 → S+ 59 to 65

    62 on average

    1. 1Reroll MP→ ideally Might or Precision14% a try
    2. 2Reroll HP→ ideally Might or Precision10%
    3. 3Reroll Critical Hit→ ideally Might or Precision6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Overhead Slam +1 Rending Blow +1

    Then bind it fully.

  7. +10
    Bakarma GreavesB 15 → S+ 57 to 59

    57 on average

    1. 1Reroll Back Defense→ ideally Attack increase or Perfect Chance9% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase or Perfect Chance6%
    3. 3Reroll MP→ ideally Attack increase or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Perfect Chance
    Good+14
    Damage Tolerance Attack

    Then bind it fully.

  8. +10
    Spectral HelmC 11 → S+ 57 to 58

    57 on average

    1. 1Reroll Front Defense→ ideally Experienced Counterstrike +1, Double Chance, Attack increase or Murderous Burst +17% a try
    2. 2Reroll HP→ ideally Experienced Counterstrike +1, Double Chance, Attack increase or Murderous Burst +15%
    3. 3Reroll Natural HP Regen→ ideally Experienced Counterstrike +1, Double Chance, Attack increase or Murderous Burst +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Experienced Counterstrike +1 Double Chance Attack increase Murderous Burst +1

    Then bind it fully.

Can't reach S+