Rerolls
How we plan
+10Up nextEnraged Kromede EarringsC 10 → S+ 58 to 6663 on average
- 1Reroll Block→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed28% a try
- 2Reroll MP→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed22%
- 3Reroll Natural MP Regen→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Enraged Kromede EarringsB 21 → S+ 55 to 5756 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Critical Hit or Move Speed18% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Critical Hit Move Speed
Then bind it fully.
+10Enraged Kromede RingD 0 → S+ 55 to 7164 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack23% a try
- 2Reroll Block→ ideally Might, Precision or Attack18%
- 3Reroll Natural MP Regen→ ideally Might, Precision or Attack14%
- 4Reroll Natural HP Regen→ ideally Might, Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Fine+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Enraged Kromede RingB 14 → S+ 55 to 7163 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack19% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack15%
- 3Reroll Critical Hit Resist→ ideally Might, Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Fine+13 to +14
- Deadshot +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Enraged Kromede NecklaceB 20 → S+ 57 to 6461 on average
- 1Reroll Natural HP Regen→ ideally Might, Combat Speed, Attack, Precision or Accuracy22% a try
- 2Reroll Melee Fire +1→ ideally Might, Combat Speed, Attack, Precision or Accuracy17%
- 3Reroll Concentrated Fire +1→ ideally Might, Combat Speed, Attack, Precision or Accuracy13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Might Combat Speed Attack Precision Accuracy
- Good+13
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Nuakum PauldronsA 26 → S+ 55 to 6560 on average
- 1Reroll Defense→ ideally Double Chance, Critical Damage Boost or Attack15% a try
- 2Reroll HP→ ideally Double Chance, Critical Damage Boost or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Critical Damage Boost Attack
- Good+14
- Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+12Nuakum BreastplateA 30 → S+ 62 to 6964 on average
- 1Reroll Defense→ ideally Perfect Chance or Critical Hit15% a try
- 2Reroll HP→ ideally Perfect Chance or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Perfect Chance Critical Hit
- Good+14
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+10Nuakum BootsB 18 → S+ 61 to 6964 on average
- 1Reroll Willpower→ ideally Attack or Perfect Chance14% a try
- 2Reroll MP→ ideally Attack or Perfect Chance10%
- 3Reroll Status Effect Resist→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Nuakum HelmC 9 → S+ 58 to 6661 on average
- 1Reroll Block→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Nuakum CloakB 16 → S+ 56 to 7660 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase12% a try
- 2Reroll Revitalization Contract +1→ ideally Double Chance or Attack increase9%
- 3Reroll Concentrated Fire +1→ ideally Double Chance or Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase
- Good+18
- Attack
- Fine+6 to +15
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Nuakum GreavesC 11 → S+ 61 to 6964 on average
- 1Reroll Multi-hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance9% a try
- 2Reroll Willpower→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
- 3Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
Chalice of MagicB 13 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Compass of VigorB 17 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Bind or enchant
Bell of VigorA 28 → S+ 63Enchant it fully
Mirror of MagicA 34 → S+ 76Enchant it fully
Can't reach S+
+15Enraged Kromede LongbowS 48Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Nuakum Guard, Nuakum Gloves, Parchment of Vigor.