Rerolls
How we plan
+15Up nextAulamus MaceB 13 → S+ 56 to 5757 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance31% a try
- 2Reroll MP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance24%
- 3Reroll HP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+12Vakron GuardB 15 → S+ 55 to 5957 on average
- 1Reroll Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance31% a try
- 2Reroll MP→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance24%
- 3Reroll HP→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+10Enraged Kromede EarringsC 9 → S+ 56 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy25% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy19%
- 3Reroll Block→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed Critical Hit Accuracy
Then bind it fully.
+10Enraged Kromede EarringsA 26 → S+ 55 to 6159 on average
- 1Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit19% a try
- 2Reroll Radiant Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed Critical Hit
- Fine+12
- Earth's Grace +1
Then bind it fully.
+10Enraged Kromede RingD 3 → S+ 55 to 7264 on average
- 1Reroll Evasion→ ideally Might or Precision19% a try
- 2Reroll MP→ ideally Might or Precision15%
- 3Reroll Block→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Good+16
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Nuakum BreastplateD 0 → S+ 58 to 7164 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance18% a try
- 2Reroll Block→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll MP→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +20
- Damage Boost Attack Perfect Chance
- Fine+11 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit
Then bind it fully.
+10Nuakum BootsB 18 → S+ 57 to 7267 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed or Attack12% a try
- 2Reroll MP→ ideally Move Speed or Attack9%
- 3Reroll Natural MP Regen→ ideally Move Speed or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Attack
- Fine+9 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase
Then bind it fully.
+10Nuakum PauldronsC 10 → S+ 56 to 6660 on average
- 1Reroll Front Defense→ ideally Critical Damage Boost, Double Chance or Attack12% a try
- 2Reroll HP→ ideally Critical Damage Boost, Double Chance or Attack9%
- 3Reroll Warm Benediction +1→ ideally Critical Damage Boost, Double Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Critical Damage Boost Double Chance Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum HelmD 0 → S+ 59 to 7063 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Willpower→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll MP→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Heal Block +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Double Chance Attack increase Attack
- Good+14
- Incoming Heal
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum GreavesD 1 → S+ 60 to 7164 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Radiant Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
- 3Reroll Prayer of Concentration +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Gartua GlovesB 19 → S+ 56 to 6961 on average
- 1Reroll Front Defense→ ideally Combat Speed13% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed10%
- 3Reroll Constitution→ ideally Combat Speed7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed
- Good+15 to +17
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
- Fine+8
- Critical Hit
Then bind it fully.
+10Enraged Kromede RingS 38 → S+ 57 to 7162 on average
- 1Reroll Natural HP Regen→ ideally Might or Precision12% a try
- 2Reroll Healing Light +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Divine Aura +1
Then bind it fully.
+10Nuakum CloakD 0 → S+ 67 to 7469 on average
- 1Reroll MP→ ideally Double Chance or Attack increase11% a try
- 2Reroll HP→ ideally Double Chance or Attack increase8%
- 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
- 4Reroll Heal Block +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+18
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
+2Mirror of MagicB 14 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
+3Compass of VigorS 43 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
+3Bell of VigorS 45 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Bind or enchant
+3Parchment of VigorA 33 → S+ 55Enchant it fully
Can't reach S+
+10Berk NecklaceD 1Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Drifter BraceletD 0Its lines are fixed.
Already S+: Chalice of Vigor.