kiskInstall

ElyosLv 45 SorcererVaizelPoptropica

EvangelineB

92,024 CP
CGear
  1. +10
    Aulamus EarringsA 23 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit or Move Speed16% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  2. +10
    Vakron PauldronsD 1 → S+ 57 to 64

    59 on average

    1. 1Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost20% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost16%
    3. 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost12%
    4. 4Reroll Grace of Enhancement +1→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  3. +10
    Aulamus EarringsA 22 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit or Move Speed21% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack, Critical Hit or Move Speed15%
    3. 3Reroll Vitality Evaporation +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  4. +10
    Vakron GlovesD 3 → S+ 55 to 67

    59 on average

    1. 1Reroll Revitalization Contract +1→ ideally Attack, Combat Speed or Perfect Chance18% a try
    2. 2Reroll Absorb Essence +1→ ideally Attack, Combat Speed or Perfect Chance15%
    3. 3Reroll Grace of Enhancement +1→ ideally Attack, Combat Speed or Perfect Chance11%
    4. 4Reroll Robe of Cold +1→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Critical Hit Accuracy

    Then bind it fully.

  5. +10
    Gartua NecklaceA 24 → S+ 56 to 58

    57 on average

    1. 1Reroll Block→ ideally Combat Speed, Critical Hit, Might or Precision15% a try
    2. 2Reroll Defense→ ideally Combat Speed, Critical Hit, Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Critical Hit Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  6. +10
    Aulamus RingB 20 → S+ 57 to 66

    60 on average

    1. 1Reroll Flight Power→ ideally Might or Precision16% a try
    2. 2Reroll Accuracy→ ideally Might or Precision13%
    3. 3Reroll Winter's Shackles +1→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  7. +10
    Vakron BreastplateC 10 → S+ 56 to 62

    59 on average

    1. 1Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance14% a try
    2. 2Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance11%
    3. 3Reroll Absorb Essence +1→ ideally Attack, Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Robe of Flame +1 Critical Hit

    Then bind it fully.

  8. +10
    Gartua GreavesD 0 → S+ 56 to 67

    58 on average

    1. 1Reroll Multi-hit Resist→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance16% a try
    2. 2Reroll Evasion→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
    4. 4Reroll Natural HP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+8
    Critical Hit

    Then bind it fully.

  9. +10
    Gartua BootsD 1 → S+ 62 to 67

    64 on average

    1. 1Reroll Block→ ideally Attack, Move Speed or Perfect Chance15% a try
    2. 2Reroll HP→ ideally Attack, Move Speed or Perfect Chance11%
    3. 3Reroll Cold Snap +1→ ideally Attack, Move Speed or Perfect Chance7%
    4. 4Reroll Vitality Evaporation +1→ ideally Attack, Move Speed or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Move Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+13
    Critical Hit

    Then bind it fully.

  10. +10
    Vakron CloakD 1 → S+ 56 to 59

    56 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Robe of Earth +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

  11. +10
    Vakron HelmB 13 → S+ 61 to 66

    62 on average

    1. 1Reroll Natural MP Regen→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll Grace of Enhancement +1→ ideally Double Chance or Attack increase5%
    3. 3Reroll Fire Mark +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+15
    Robe of Flame +1
    Fine+12
    Incoming Heal

    Then bind it fully.

Arcana crafts

  1. Parchment of MagicC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  2. Mirror of MagicC 7 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
  3. Chalice of VigorC 11 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  4. +2
    Compass of VigorB 14 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  5. Bell of VigorA 26 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1

Can't reach S+