Rerolls
How we plan
+14Up nextAulamus MaceB 13 → S+ 56 to 5757 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
- 2Reroll MP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 3Reroll Earth's Retribution +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 57 to 5957 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy27% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy21%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy15%
- 4Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+10Berk RingB 14 → S+ 55 to 6660 on average
- 1Reroll Flight Power→ ideally Might or Precision16% a try
- 2Reroll Defense→ ideally Might or Precision12%
- 3Reroll Block→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Earth's Retribution +1 Bolt +1
Then bind it fully.
+10Aulamus EarringsS 37 → S+ 56 to 5857 on average
- 1Reroll Block→ ideally Might, Precision, Move Speed or Critical Hit12% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Might Precision Move Speed Critical Hit
Then bind it fully.
+10Aulamus RingA 27 → S+ 55 to 6659 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision13% a try
- 2Reroll Lightning Strike Scattershot +1→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Radiant Recovery +1
Then bind it fully.
+10Vakron BreastplateC 7 → S+ 55 to 6760 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance18% a try
- 2Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll Block→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Accuracy→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Gartua GlovesB 20 → S+ 56 to 6058 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed or Attack9% a try
- 2Reroll Prayer of Concentration +1→ ideally Combat Speed or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15
- Earth's Grace +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 61 to 6362 on average
- 1Reroll Status Effect Resist→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance10%
- 3Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Berk EarringsC 9 → S+ 56 to 5756 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack19% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack13%
- 3Reroll MP→ ideally Might, Precision or Attack8%
- 4Reroll Immortal Veil +1→ ideally Might, Precision or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed Critical Hit
Then bind it fully.
+10Bakarma CloakD 0 → S+ 62 to 6663 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
+2Chalice of MagicA 29 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
+2Parchment of VigorA 33 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Bell of VigorA 23 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
+2Mirror of MagicA 29 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
+2Compass of VigorS 39 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Divine Canyon GreavesA 26Its best rolls fall short.
+10Divine Canyon HelmD 1Its best rolls fall short.
+10Divine Canyon PauldronsB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.