Rerolls
How we plan
+10Up nextBerk EarringsD 2 → S+ 56 to 5756 on average
- 1Natural MP Regen23% a try
- 6Evasion17%
- 20HP11%
- 35Defense6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+10Berk EarringsD 1 → S+ 56 to 5756 on average
- 2Critical Hit Resist21% a try
- 8Unyielding Resolve +115%
- 21Intelligence11%
- 34Defense6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+10Bakarma GlovesD 0 → S+ 55 to 6158 on average
- 3Evasion18% a try
- 10Front Defense14%
- 18MP10%
- 28Natural MP Regen7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma PauldronsD 0 → S+ 56 to 6058 on average
- 4Dexterity17% a try
- 11Willpower14%
- 19Defense10%
- 29Block7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+10Berk RingB 20 → S+ 59 to 6561 on average
- 5Block16% a try
- 14HP12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1
Then bind it fully.
+10Berk RingB 13 → S+ 57 to 6661 on average
- 7Block14% a try
- 15Suppressing Arrow +111%
- 27Accuracy9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron GreavesC 6 → S+ 59 to 6360 on average
- 9Evasion14% a try
- 17Critical Damage Defense11%
- 25Natural MP Regen8%
- 36Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma BootsB 12 → S+ 56 to 6057 on average
- 12Defense14% a try
- 22Evasion10%
- 30Critical Hit Resist7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateC 10 → S+ 55 to 5857 on average
- 13Back Defense12% a try
- 23Front Defense9%
- 31Unyielding Resolve +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+14
- Hunter's Resolve +1
Then bind it fully.
+12Bakarma HelmD 3 → S+ 61 to 6261 on average
- 16Back Defense11% a try
- 24Block8%
- 32Natural HP Regen5%
- 38Accuracy3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Gartua CloakB 17 → S+ 68 to 7169 on average
- 26Defense7% a try
- 33Evasion5%
- 37Hunter's Soul +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
+2Parchment of MagicA 26 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Can't reach S+
+12Rupture LongbowB 13Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+10Berk NecklaceD 0Soul Fuse it for one more line.
+12Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.