Rerolls
How we plan
Up nextAulamus EarringsD 0 → S+ 55 to 6358 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +137% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +132%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +126%
- 4Reroll HP→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +121%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
Berk EarringsC 10 → S+ 56 to 5757 on average
- 1Reroll Block→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +119% a try
- 2Reroll MP→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +114%
- 3Reroll HP→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1
Then bind it fully.
Berk RingB 14 → S+ 55 to 6057 on average
- 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +117% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
- 3Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+15
- Attack Summon: Fire Spirit +1
Then bind it fully.
Berk NecklaceC 10 → S+ 55 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +121% a try
- 2Reroll Natural HP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +116%
- 3Reroll Evasion→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +112%
- 4Reroll Accuracy→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision, Combat Speed or Element Unification +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Mental Focus +1 Attack Might Precision Combat Speed Element Unification +1
Then bind it fully.
Aulamus RingA 24 → S+ 59 to 6361 on average
- 1Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +110% a try
- 2Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+15
- Summon: Fire Spirit +1
Then bind it fully.
Gartua GlovesB 16 → S+ 60 to 6562 on average
- 1Reroll Front Defense→ ideally Combat Speed, Attack, Perfect Chance or Spirit Strike +112% a try
- 2Reroll Spirit's Descent +1→ ideally Combat Speed, Attack, Perfect Chance or Spirit Strike +19%
- 3Reroll Spirit Communion +1→ ideally Combat Speed, Attack, Perfect Chance or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Spirit Strike +1
- Fine+12
- Element Unification +1
Then bind it fully.
Bakarma BreastplateA 30 → S+ 58 to 6160 on average
- 1Reroll MP→ ideally Attack, Damage Boost or Perfect Chance10% a try
- 2Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+10Vakron BootsB 20 → S+ 60 to 6562 on average
- 1Reroll Spirit Communion +1→ ideally Perfect Chance, Spirit Strike +1, Attack or Mental Focus +111% a try
- 2Reroll Revitalization Contract +1→ ideally Perfect Chance, Spirit Strike +1, Attack or Mental Focus +19%
- 3Reroll Spirit Revitalization +1→ ideally Perfect Chance, Spirit Strike +1, Attack or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Perfect Chance Spirit Strike +1 Attack Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+5Bakarma PauldronsB 12 → S+ 58 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost15% a try
- 2Reroll Block→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost12%
- 3Reroll Accuracy→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost9%
- 4Reroll Spirit Revitalization +1→ ideally Attack, Spirit Strike +1, Mental Focus +1, Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Spirit Strike +1 Mental Focus +1 Double Chance Critical Damage Boost
- Good+13
- Element Unification +1
Then bind it fully.
Vakron HelmC 5 → S+ 59 to 6561 on average
- 1Reroll Block→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +113% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +110%
- 3Reroll Revitalization Contract +1→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +17%
- 4Reroll Incoming Heal→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Spirit Strike +1 Mental Focus +1
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
Vakron GreavesC 9 → S+ 59 to 6360 on average
- 1Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +113% a try
- 2Reroll HP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +110%
- 3Reroll Corrode +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +18%
- 4Reroll Element Unification +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
- Good+14
- Attack Mental Focus +1
Then bind it fully.
Dartan CloakD 0 → S+ 59 to 6361 on average
- 1Reroll Constitution→ ideally Spirit Strike +1 or Mental Focus +111% a try
- 2Reroll Critical Damage Defense→ ideally Spirit Strike +1 or Mental Focus +18%
- 3Reroll Front Defense→ ideally Spirit Strike +1 or Mental Focus +15%
- 4Reroll Critical Hit Resist→ ideally Spirit Strike +1 or Mental Focus +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Mental Focus +1
- Good+13 to +15
- Attack increase Double Chance Attack
Then bind it fully.
Can't reach S+
+10Rupture JewelC 9Soul Fuse it for one more line.
Bakarma GuardB 18Soul Fuse it for one more line.
+1Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.