kiskInstall

ElyosLv 45 ClericYustielSaviors

FeetLover

87,727 CP
BGear
  1. +10
    Gartua EarringsB 14 → S+ 56 to 59

    57 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit24% a try
    2. 2Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit18%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+14
    Accuracy

    Then bind it fully.

  2. +10
    Aulamus EarringsC 8 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit26% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit20%
    3. 3Reroll Radiant Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit15%
    4. 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceD 1 → S+ 57 to 59

    57 on average

    1. 1Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy24% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy18%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
    4. 4Reroll Radiant Benediction +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  4. +10
    Aulamus RingB 14 → S+ 55 to 67

    61 on average

    1. 1Reroll MP→ ideally Might or Precision16% a try
    2. 2Reroll Defiance +1→ ideally Might or Precision12%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +10
    Aulamus RingA 23 → S+ 55 to 67

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision13% a try
    2. 2Reroll MP→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Divine Aura +1

    Then bind it fully.

  6. +10
    Gartua BreastplateC 12 → S+ 57 to 67

    61 on average

    1. 1Reroll Defense→ ideally Damage Boost or Perfect Chance14% a try
    2. 2Reroll Back Defense→ ideally Damage Boost or Perfect Chance10%
    3. 3Reroll Block→ ideally Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Vakron PauldronsA 26 → S+ 57 to 64

    60 on average

    1. 1Reroll Block→ ideally Attack or Double Chance10% a try
    2. 2Reroll MP→ ideally Attack or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  8. +10
    Vakron BootsC 5 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance10% a try
    2. 2Reroll MP→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll Natural HP Regen→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  9. +10
    Vakron HelmC 10 → S+ 56 to 64

    59 on average

    1. 1Reroll MP→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase7%
    3. 3Reroll Radiant Benediction +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  10. +10
    Vakron GlovesB 21 → S+ 58 to 60

    60 on average

    1. 1Reroll Dexterity→ ideally Combat Speed or Attack7% a try
    2. 2Reroll Immortal Veil +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+17
    Perfect Chance

    Then bind it fully.

  11. +10
    Vakron CloakD 0 → S+ 65 to 70

    66 on average

    1. 1Reroll Defense→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Evasion→ ideally Double Chance or Attack increase8%
    3. 3Reroll HP→ ideally Double Chance or Attack increase5%
    4. 4Reroll Survival Willpower +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +5
    Bakarma GreavesB 15 → S+ 57 to 59

    58 on average

    1. 1Reroll HP→ ideally Attack increase, Attack or Perfect Chance8% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Attack or Perfect Chance5%
    3. 3Reroll Constitution→ ideally Attack increase, Attack or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorC 11 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Bell of VigorB 15 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  3. Mirror of VigorB 15 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  4. Parchment of VigorB 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  5. Compass of MagicA 22 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1

Can't reach S+