Rerolls
How we plan
+14Up nextAulamus GreatswordB 15 → S+ 55 to 6057 on average
- 1Reroll Critical Attack→ ideally Might, Weapon Damage Boost, Damage Boost or Precision31% a try
- 2Reroll HP→ ideally Might, Weapon Damage Boost, Damage Boost or Precision25%
- 3Reroll Overhead Slam +1→ ideally Might, Weapon Damage Boost, Damage Boost or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Weapon Damage Boost Damage Boost Precision
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+10Aulamus EarringsB 21 → S+ 56 to 6158 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision or Move Speed16% a try
- 2Reroll Intelligence→ ideally Might, Precision or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Nuakum BreastplateD 0 → S+ 55 to 7063 on average
- 1Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Evasion→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance12%
- 4Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Experienced Counterstrike +1
- Fine+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Vakron PauldronsB 14 → S+ 58 to 6662 on average
- 1Reroll Evasion→ ideally Attack or Critical Damage Boost16% a try
- 2Reroll Critical Damage Defense→ ideally Attack or Critical Damage Boost13%
- 3Reroll Natural MP Regen→ ideally Attack or Critical Damage Boost10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Aulamus NecklaceC 5 → S+ 56 to 6259 on average
- 1Reroll MP→ ideally Combat Speed, Attack, Might or Precision21% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision16%
- 3Reroll HP→ ideally Combat Speed, Attack, Might or Precision12%
- 4Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Attack Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
Then bind it fully.
+10Berk EarringsB 22 → S+ 55 to 6158 on average
- 1Reroll HP→ ideally Might, Attack or Precision19% a try
- 2Reroll Destructive Impulse +1→ ideally Might, Attack or Precision14%
- 3Reroll Accuracy→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Attack Preparation +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Nuakum BootsB 13 → S+ 58 to 6862 on average
- 1Reroll Defense→ ideally Move Speed or Perfect Chance12% a try
- 2Reroll Block→ ideally Move Speed or Perfect Chance9%
- 3Reroll Identify Weakness +1→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance
- Good+15 to +17
- Attack Experienced Counterstrike +1
- Fine+14
- Murderous Burst +1
Then bind it fully.
+10Nuakum GlovesD 4 → S+ 59 to 7165 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Perfect Chance or Attack14% a try
- 2Reroll Critical Hit→ ideally Combat Speed, Perfect Chance or Attack11%
- 3Reroll Identify Weakness +1→ ideally Combat Speed, Perfect Chance or Attack9%
- 4Reroll Defense increase→ ideally Combat Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Perfect Chance Attack
- Good+15
- Experienced Counterstrike +1
- Fine+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+10Nuakum GreavesD 1 → S+ 60 to 6963 on average
- 1Reroll Evasion→ ideally Attack increase or Perfect Chance14% a try
- 2Reroll Back Defense→ ideally Attack increase or Perfect Chance11%
- 3Reroll Natural MP Regen→ ideally Attack increase or Perfect Chance8%
- 4Reroll Accuracy→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Attack increase Perfect Chance
- Good+15 to +17
- Damage Tolerance Attack Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
+10Berk RingA 30 → S+ 56 to 6561 on average
- 1Reroll HP→ ideally Might13% a try
- 2Reroll Leaping Slam +1→ ideally Might9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +16
- Attack Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+10Vakron HelmD 0 → S+ 57 to 6660 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Aulamus RingB 20 → S+ 56 to 6661 on average
- 1Reroll MP→ ideally Might or Precision13% a try
- 2Reroll HP→ ideally Might or Precision10%
- 3Reroll Sword Aura Rampage +1→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+10Gartua CloakB 14 → S+ 64 to 6965 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase8% a try
- 2Reroll Back Defense→ ideally Double Chance or Attack increase5%
- 3Reroll Block→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Double Chance Attack increase
- Good+16
- Experienced Counterstrike +1
- Fine+14
- Attack
Then bind it fully.
Arcana crafts
Parchment of MagicB 17 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Compass of VigorB 18 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
Bell of MagicA 23 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
Bind or enchant
+2Chalice of VigorS 49 → S+ 68Enchant it fully
Mirror of VigorA 32 → S+ 66Enchant it fully
Can't reach S+
+10Bakarma GuardA 32Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.