Rerolls
How we plan
+10Up nextEnraged Kromede RingB 15 → S+ 56 to 7062 on average
- 1Reroll Flame Scattershot +1→ ideally Might or Precision19% a try
- 2Reroll Intelligence→ ideally Might or Precision16%
- 3Reroll HP→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Might Precision
- Good+16
- Attack
- Fine+14 to +15
- Hellfire +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Enraged Kromede RingA 29 → S+ 57 to 6861 on average
- 1Reroll Frost +1→ ideally Might or Precision17% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision14%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Might Precision
- Good+16
- Attack
- Fine+14 to +15
- Blaze +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Enraged Kromede EarringsB 14 → S+ 61 to 6563 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Accuracy or Move Speed22% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Accuracy or Move Speed16%
- 3Reroll HP→ ideally Might, Precision, Attack, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Nuakum BootsB 15 → S+ 58 to 7164 on average
- 1Reroll Status Effect Resist→ ideally Move Speed or Attack17% a try
- 2Reroll HP→ ideally Move Speed or Attack14%
- 3Reroll Revitalization Contract +1→ ideally Move Speed or Attack10%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Move Speed Attack
- Good+15
- Robe of Flame +1
- Fine+11 to +14
- Critical Hit Accuracy
Then bind it fully.
+10Enraged Kromede EarringsA 27 → S+ 61 to 6563 on average
- 1Reroll Flight Power→ ideally Might, Precision, Accuracy or Move Speed14% a try
- 2Reroll Evasion→ ideally Might, Precision, Accuracy or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Nuakum BreastplateB 15 → S+ 57 to 6963 on average
- 1Reroll Evasion→ ideally Damage Boost or Perfect Chance17% a try
- 2Reroll Natural MP Regen→ ideally Damage Boost or Perfect Chance13%
- 3Reroll Grace of Enhancement +1→ ideally Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Damage Boost Perfect Chance
- Good+14 to +15
- Robe of Flame +1 Critical Hit
- Fine+11 to +14
- Accuracy Defense increase
Then bind it fully.
+10Nuakum GlovesC 11 → S+ 59 to 7164 on average
- 1Reroll Block→ ideally Combat Speed or Perfect Chance16% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed or Perfect Chance12%
- 3Reroll Cold Snap +1→ ideally Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +14
- Critical Hit Accuracy
Then bind it fully.
+10Enraged Kromede NecklaceA 33 → S+ 60 to 6462 on average
- 1Reroll HP→ ideally Critical Hit, Might, Combat Speed or Precision14% a try
- 2Reroll Robe of Earth +1→ ideally Critical Hit, Might, Combat Speed or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Hit Might Combat Speed Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Nuakum GreavesD 3 → S+ 59 to 7362 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance16% a try
- 2Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance12%
- 3Reroll Robe of Cold +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9%
- 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+9
- Critical Hit
Then bind it fully.
+11Bakarma PauldronsD 1 → S+ 57 to 6159 on average
- 1Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost14% a try
- 2Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Critical Damage Boost7%
- 4Reroll Robe of Earth +1→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+13 to +14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+10Nuakum CloakD 1 → S+ 58 to 6359 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+10Bakarma HelmB 16 → S+ 57 to 6258 on average
- 1Reroll Back Defense→ ideally Attack, Double Chance or Attack increase8% a try
- 2Reroll Robe of Earth +1→ ideally Attack, Double Chance or Attack increase5%
- 3Reroll Fire Mark +1→ ideally Attack, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack Double Chance Attack increase
- Fine+11
- Incoming Heal
Then bind it fully.
Arcana crafts
Compass of MagicD 4 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Chalice of VigorB 19 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Bell of MagicB 20 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Mirror of MagicA 23 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Bind or enchant
Parchment of MagicB 22 → S+ 57Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Splendent White Dragon Lord Spellbook.