Rerolls
How we plan
+15Up nextSplendent White Dragon Lord GuardB 15 → S+ 59 to 6260 on average
- 1Reroll Critical Hit→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision33% a try
- 2Reroll Critical Attack→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision27%
- 3Reroll Back Attack→ ideally Might, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Weapon Damage Boost Damage Boost Multi-hit Chance Precision
- Good+13
- Attack
Then bind it fully.
+15Splendent White Dragon Lord SpellbookS 46 → S+ 60 to 6261 on average
- 1Reroll Critical Hit→ ideally Weapon Damage Boost, Damage Boost or Precision20% a try
Reroll it until it lands one of these:
- Best+15
- Weapon Damage Boost Damage Boost Precision
- Good+13
- Attack
Then bind it fully.
+14Enraged Kromede RingA 34 → S+ 56 to 6358 on average
- 1Reroll Block→ ideally Might17% a try
Reroll it until it lands one of these:
- Best+20
- Might
- Good+16
- Attack
- Fine+14 to +15
- Hellfire +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Enraged Kromede RingB 17 → S+ 56 to 7062 on average
- 1Reroll Natural HP Regen→ ideally Might or Precision20% a try
- 2Reroll Accuracy→ ideally Might or Precision16%
- 3Reroll Critical Hit→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Might Precision
- Good+16
- Attack
- Fine+14 to +15
- Hellfire +1 Blaze +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Enraged Kromede EarringsB 21 → S+ 61 to 6563 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Accuracy or Critical Hit24% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Accuracy or Critical Hit18%
- 3Reroll Cold Snap +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Accuracy Critical Hit
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Nuakum GlovesB 19 → S+ 59 to 7164 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Perfect Chance17% a try
- 2Reroll Back Defense→ ideally Attack or Perfect Chance12%
- 3Reroll Front Defense→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +14
- Critical Hit Accuracy
Then bind it fully.
+10Enraged Kromede NecklaceA 23 → S+ 60 to 6462 on average
- 1Reroll Natural HP Regen→ ideally Might, Combat Speed, Attack, Accuracy or Precision20% a try
- 2Reroll Robe of Earth +1→ ideally Might, Combat Speed, Attack, Accuracy or Precision15%
- 3Reroll Grace of Enhancement +1→ ideally Might, Combat Speed, Attack, Accuracy or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Might Combat Speed Attack Accuracy Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus EarringsB 19 → S+ 57 to 6159 on average
- 1Reroll Intelligence→ ideally Might, Precision, Attack, Critical Hit or Move Speed19% a try
- 2Reroll Defense→ ideally Might, Precision, Attack, Critical Hit or Move Speed15%
- 3Reroll Robe of Earth +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+15Nuakum BootsC 10 → S+ 58 to 7062 on average
- 1Reroll Willpower→ ideally Move Speed, Attack or Perfect Chance14% a try
- 2Reroll Defense→ ideally Move Speed, Attack or Perfect Chance11%
- 3Reroll Vitality Evaporation +1→ ideally Move Speed, Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11
- Accuracy
Then bind it fully.
+15Nuakum BreastplateB 16 → S+ 59 to 6863 on average
- 1Reroll Absorb Essence +1→ ideally Damage Boost, Attack or Perfect Chance14% a try
- 2Reroll Robe of Earth +1→ ideally Damage Boost, Attack or Perfect Chance11%
- 3Reroll Vitality Evaporation +1→ ideally Damage Boost, Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+14
- Accuracy
Then bind it fully.
+10Nuakum GreavesD 0 → S+ 59 to 7362 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance16% a try
- 2Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance12%
- 3Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9%
- 4Reroll Grace of Resistance +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+9
- Critical Hit
Then bind it fully.
+15Nuakum HelmD 1 → S+ 59 to 7162 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Attack increase15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Attack increase12%
- 3Reroll Absorb Essence +1→ ideally Attack, Double Chance or Attack increase9%
- 4Reroll Fire Mark +1→ ideally Attack, Double Chance or Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Attack Double Chance Attack increase
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Incoming Heal Critical Hit
Then bind it fully.
+15Nuakum PauldronsS 49 → S+ 59 to 6764 on average
- 1Reroll Vitality Evaporation +1→ ideally Double Chance9% a try
Reroll it until it lands one of these:
- Best+18
- Double Chance
- Good+14 to +15
- Critical Hit Robe of Flame +1
- Fine+10
- Defense increase
Then bind it fully.
+12Nuakum CloakD 0 → S+ 58 to 6259 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack9% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack6%
- 3Reroll Block→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
Arcana crafts
+3Compass of VigorD 4 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Bind or enchant
+2Bell of VigorS 48 → S+ 74Enchant it fully
Can't reach S+
+11Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Chalice of Vigor, Parchment of Magic, Mirror of Vigor.