Rerolls
How we plan
+15Up nextSplendent White Dragon Lord SpellbookS 46 → S+ 59 to 6261 on average
- 1Reroll Critical Hit→ ideally Might, Precision or Multi-hit Chance25% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Might Precision Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+15Nuakum GuardA 29 → S+ 60 to 6261 on average
- 1Reroll Critical Hit→ ideally Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision25% a try
- 2Reroll Accuracy→ ideally Combat Speed, Damage Boost, Multi-hit Chance, Might or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Damage Boost Multi-hit Chance Might Precision
Then bind it fully.
+12Enraged Kromede RingD 2 → S+ 56 to 7063 on average
- 1Reroll Block→ ideally Might or Precision23% a try
- 2Reroll MP→ ideally Might or Precision18%
- 3Reroll Flame Scattershot +1→ ideally Might or Precision15%
- 4Reroll Critical Hit→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Might Precision
- Good+16
- Attack
- Fine+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
Then bind it fully.
+12Enraged Kromede EarringsC 8 → S+ 61 to 6563 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed27% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed21%
- 3Reroll Defense→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed16%
- 4Reroll Robe of Earth +1→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Accuracy Critical Hit Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+12Enraged Kromede EarringsB 21 → S+ 58 to 5958 on average
- 1Reroll MP→ ideally Might, Precision, Accuracy, Critical Hit or Move Speed17% a try
- 2Reroll Grace of Resistance +1→ ideally Might, Precision, Accuracy, Critical Hit or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Accuracy Critical Hit Move Speed
Then bind it fully.
+13Enraged Kromede RingC 12 → S+ 58 to 7063 on average
- 1Reroll Evasion→ ideally Might or Precision18% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision15%
- 3Reroll Natural MP Regen→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Might Precision
- Fine+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
Then bind it fully.
+15Nuakum BreastplateB 15 → S+ 57 to 6963 on average
- 1Reroll Critical Damage Defense→ ideally Damage Boost or Perfect Chance17% a try
- 2Reroll Back Defense→ ideally Damage Boost or Perfect Chance13%
- 3Reroll Critical Hit Resist→ ideally Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Damage Boost Perfect Chance
- Good+14 to +15
- Robe of Flame +1 Critical Hit
- Fine+11 to +14
- Accuracy Defense increase
Then bind it fully.
+12Enraged Kromede NecklaceA 25 → S+ 60 to 6462 on average
- 1Reroll MP→ ideally Might, Combat Speed, Attack or Precision14% a try
- 2Reroll Intelligence→ ideally Might, Combat Speed, Attack or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Might Combat Speed Attack Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+15Nuakum PauldronsA 31 → S+ 59 to 6964 on average
- 1Reroll Willpower→ ideally Double Chance14% a try
- 2Reroll Natural MP Regen→ ideally Double Chance10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance
- Good+14 to +15
- Critical Hit Robe of Flame +1
- Fine+10 to +13
- Accuracy Defense increase
Then bind it fully.
+12Nuakum GlovesC 10 → S+ 58 to 7062 on average
- 1Reroll Grace of Resistance +1→ ideally Combat Speed, Attack or Perfect Chance14% a try
- 2Reroll Revitalization Contract +1→ ideally Combat Speed, Attack or Perfect Chance11%
- 3Reroll Grace of Enhancement +1→ ideally Combat Speed, Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11
- Accuracy
Then bind it fully.
+15Nuakum GreavesD 0 → S+ 59 to 7362 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance17% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9%
- 4Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+9
- Critical Hit
Then bind it fully.
+14Nuakum BootsA 31 → S+ 58 to 7163 on average
- 1Reroll Grace of Enhancement +1→ ideally Move Speed or Perfect Chance13% a try
- 2Reroll Constitution→ ideally Move Speed or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Perfect Chance
- Fine+11 to +14
- Critical Hit Accuracy
Then bind it fully.
+12Nuakum HelmD 4 → S+ 59 to 7162 on average
- 1Reroll Back Defense→ ideally Attack, Double Chance or Attack increase15% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance or Attack increase12%
- 3Reroll Absorb Essence +1→ ideally Attack, Double Chance or Attack increase9%
- 4Reroll Weapon Damage Tolerance→ ideally Attack, Double Chance or Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Attack Double Chance Attack increase
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Incoming Heal Critical Hit
Then bind it fully.
+15Nuakum CloakC 9 → S+ 68 to 7269 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
Bind or enchant
+2Chalice of VigorS 42 → S+ 63Enchant it fully
+1Parchment of VigorS 44 → S+ 77Enchant it fully
Compass of MagicA 30 → S+ 68Enchant it fully
Bell of VigorA 27 → S+ 61Enchant it fully
+1Mirror of MagicS 39 → S+ 70Enchant it fully
Can't reach S+
+13Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.