Rerolls
How we plan
+10Up nextAulamus RingB 15 → S+ 56 to 6660 on average
- 1Reroll Frost Burst +1→ ideally Might or Precision19% a try
- 2Reroll HP→ ideally Might or Precision16%
- 3Reroll Accuracy→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+11Enraged Kromede EarringsB 17 → S+ 61 to 6563 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Accuracy, Critical Hit or Move Speed23% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Accuracy, Critical Hit or Move Speed16%
- 3Reroll HP→ ideally Might, Precision, Accuracy, Critical Hit or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Accuracy Critical Hit Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Gartua NecklaceB 14 → S+ 55 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Critical Hit, Might or Precision21% a try
- 2Reroll Grace of Resistance +1→ ideally Combat Speed, Attack, Critical Hit, Might or Precision16%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus RingC 9 → S+ 56 to 6661 on average
- 1Reroll Intelligence→ ideally Might or Precision22% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision19%
- 3Reroll HP→ ideally Might or Precision15%
- 4Reroll Winter's Shackles +1→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus EarringsB 21 → S+ 57 to 5958 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed24% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed18%
- 3Reroll Robe of Cold +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
Then bind it fully.
+10Vakron GlovesD 0 → S+ 55 to 6759 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance20% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance16%
- 3Reroll Block→ ideally Attack, Combat Speed or Perfect Chance12%
- 4Reroll MP→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Vakron PauldronsC 12 → S+ 57 to 6460 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance or Critical Damage Boost16% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Critical Damage Boost12%
- 3Reroll Natural HP Regen→ ideally Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron BootsC 12 → S+ 56 to 6759 on average
- 1Reroll Status Effect Resist→ ideally Move Speed or Perfect Chance16% a try
- 2Reroll MP→ ideally Move Speed or Perfect Chance12%
- 3Reroll HP→ ideally Move Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+10 to +13
- Critical Hit Accuracy
Then bind it fully.
+11Vakron BreastplateB 12 → S+ 57 to 6460 on average
- 1Reroll Front Defense→ ideally Damage Boost or Perfect Chance16% a try
- 2Reroll MP→ ideally Damage Boost or Perfect Chance12%
- 3Reroll Robe of Earth +1→ ideally Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Perfect Chance
- Good+13 to +15
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+11Nuakum GreavesC 9 → S+ 59 to 6461 on average
- 1Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
- 2Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 3Reroll Vitality Evaporation +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+15
- Robe of Flame +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 55 to 5856 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack9% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack6%
- 3Reroll Front Defense→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+10Vakron HelmC 11 → S+ 61 to 6662 on average
- 1Reroll MP→ ideally Double Chance or Attack increase7% a try
- 2Reroll Cold Snap +1→ ideally Double Chance or Attack increase5%
- 3Reroll Robe of Earth +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
Arcana crafts
Bell of MagicB 22 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Compass of VigorB 20 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Mirror of MagicA 23 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Bind or enchant
+1Chalice of VigorS 44 → S+ 77Enchant it fully
Parchment of VigorS 44 → BiS 99Enchant it fully
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Bakarma GuardC 8Soul Fuse it for one more line.
+11Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.