CGear
Rerolls
How we plan
+2Up nextBerk RingB 20 → S+ 55 to 6659 on average
- 1Reroll Block→ ideally Might19% a try
- 2Reroll Natural HP Regen→ ideally Might14%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
- Fine+9
- Critical Hit
Then bind it fully.
+2Kaira BreastplateD 0 → S+ 57 to 6260 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance17% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance14%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance10%
- 4Reroll Vigilant Eye +1→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+2Berk EarringsC 12 → S+ 56 to 5756 on average
- 1Reroll MP→ ideally Might, Attack, Accuracy or Critical Hit20% a try
- 2Reroll HP→ ideally Might, Attack, Accuracy or Critical Hit14%
- 3Reroll Vigilant Eye +1→ ideally Might, Attack, Accuracy or Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Attack Accuracy Critical Hit
Then bind it fully.
+2Kaira PauldronsC 10 → S+ 56 to 5958 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost13% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost10%
- 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+2Holy Spirit GlovesB 12 → S+ 56 to 5857 on average
- 1Reroll Defense→ ideally Focused Eye +1, Attack or Hunter's Resolve +19% a try
- 2Reroll Critical Hit Resist→ ideally Focused Eye +1, Attack or Hunter's Resolve +16%
- 3Reroll Wind Vigor +1→ ideally Focused Eye +1, Attack or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Focused Eye +1 Attack Hunter's Resolve +1
- Good+13
- Perfect Chance
Then bind it fully.
Can't reach S+
+6Rupture LongbowA 23Soul Fuse it for one more line.
+6Spiritforged GuardC 6Its lines are fixed.
Division GreavesB 13Its best rolls fall short.
Pilgrim HelmD 0Its lines are fixed.
Division BootsD 0Its best rolls fall short.
Division CloakC 10Its best rolls fall short.
+2Berk NecklaceB 14Soul Fuse it for one more line.
Pilgrim EarringsD 4Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+2Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.