Rerolls
How we plan
+10Up nextBerk EarringsA 28 → S+ 56 to 6058 on average
- 1Reroll Natural MP Regen→ ideally Might, Attack or Precision17% a try
- 2Reroll Natural HP Regen→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Exploit Weakness +1 Rear Smite +1
Then bind it fully.
+10Bakarma BreastplateD 0 → S+ 57 to 6159 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +118% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +115%
- 3Reroll HP→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +112%
- 4Reroll Natural HP Regen→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Bakarma PauldronsD 0 → S+ 57 to 6159 on average
- 1Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Apply Poison +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Endurance Penetration→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Berk EarringsB 14 → S+ 56 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Attack or Precision23% a try
- 2Reroll Natural MP Regen→ ideally Might, Attack or Precision19%
- 3Reroll Accuracy→ ideally Might, Attack or Precision14%
- 4Reroll Critical Hit→ ideally Might, Attack or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Berk RingB 20 → S+ 59 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Quick Slice +1 Insignia Explosion +1 Savage Roar +1
Then bind it fully.
+10Berk NecklaceA 32 → S+ 56 to 5756 on average
- 1Reroll Intelligence→ ideally Attack, Might, Combat Speed, Assault Stance +1, Rear Smite +1 or Impact Hit +116% a try
- 2Reroll Critical Hit→ ideally Attack, Might, Combat Speed, Assault Stance +1, Rear Smite +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Assault Stance +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Bakarma BootsB 14 → S+ 58 to 6159 on average
- 1Reroll MP→ ideally Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance11% a try
- 2Reroll Status Effect Resist→ ideally Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
- 3Reroll Determination +1→ ideally Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack Rear Smite +1 Assault Stance +1 Perfect Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Front Defense→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack14% a try
- 2Reroll MP→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack11%
- 3Reroll Natural HP Regen→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack8%
- 4Reroll Constitution→ ideally Attack increase, Rear Smite +1, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Rear Smite +1 Damage Tolerance Assault Stance +1 Perfect Chance Attack
Then bind it fully.
+10Dartan CloakD 0 → S+ 55 to 6257 on average
- 1Reroll Defense→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance13% a try
- 2Reroll Natural MP Regen→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance10%
- 3Reroll Revitalization Contract +1→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance8%
- 4Reroll Critical Hit→ ideally Rear Smite +1, Assault Stance +1, Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Rear Smite +1 Assault Stance +1 Attack increase Double Chance
- Good+13
- Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+10Spectral GlovesB 13 → S+ 57 to 5857 on average
- 1Reroll Dexterity→ ideally Rear Smite +1, Assault Stance +1, Attack or Exploit Weakness +111% a try
- 2Reroll Constitution→ ideally Rear Smite +1, Assault Stance +1, Attack or Exploit Weakness +18%
- 3Reroll Evasion→ ideally Rear Smite +1, Assault Stance +1, Attack or Exploit Weakness +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Rear Smite +1 Assault Stance +1 Attack Exploit Weakness +1
Then bind it fully.
+10Bakarma HelmC 12 → S+ 58 to 6159 on average
- 1Reroll Evasion→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +19% a try
- 2Reroll Block→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +17%
- 3Reroll Ambush Stance +1→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack increase Double Chance Rear Smite +1 Assault Stance +1
- Good+13
- Exploit Weakness +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 6 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
Compass of VigorD 0 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
Mirror of VigorB 12 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
Parchment of MagicB 16 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
Can't reach S+
+11Rupture KnifeB 12Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.