CGear
Rerolls
How we plan
Up nextAulamus NecklaceC 7 → S+ 56 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might or Precision22% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Might or Precision18%
- 3Reroll Defense→ ideally Combat Speed, Attack, Might or Precision14%
- 4Reroll Determination +1→ ideally Combat Speed, Attack, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision
- Good+14
- Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+5Bakarma BreastplateB 16 → S+ 57 to 6159 on average
- 1Reroll Back Defense→ ideally Attack, Rear Smite +1 or Assault Stance +114% a try
- 2Reroll Revitalization Contract +1→ ideally Attack, Rear Smite +1 or Assault Stance +111%
- 3Reroll Determination +1→ ideally Attack, Rear Smite +1 or Assault Stance +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
Bakarma BootsD 0 → S+ 58 to 6159 on average
- 1Reroll Evasion→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance12%
- 3Reroll HP→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
- 4Reroll Accuracy→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Rear Smite +1 Assault Stance +1 Perfect Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
+5Bakarma CloakD 0 → S+ 57 to 6459 on average
- 1Reroll Willpower→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +113% a try
- 2Reroll Back Defense→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +111%
- 3Reroll Block→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +18%
- 4Reroll Natural MP Regen→ ideally Attack increase, Double Chance, Rear Smite +1 or Assault Stance +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Double Chance Rear Smite +1 Assault Stance +1
- Good+14
- Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+10Gartua GreavesB 14 → S+ 59 to 6361 on average
- 1Reroll Endurance→ ideally Attack increase, Perfect Chance or Attack10% a try
- 2Reroll Block→ ideally Attack increase, Perfect Chance or Attack8%
- 3Reroll Accuracy→ ideally Attack increase, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Attack
- Good+14
- Rear Smite +1 Assault Stance +1
Then bind it fully.
Can't reach S+
+10Spiritforged DaggerC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
Divine Canyon HelmC 10Its best rolls fall short.
Divine Canyon PauldronsA 29Its best rolls fall short.
Divine Canyon GlovesB 15Its best rolls fall short.
Pilgrim EarringsD 2Its lines are fixed.
Pilgrim EarringsD 2Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.