Rerolls
How we plan
+11Up nextAulamus EarringsB 16 → S+ 56 to 6358 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed28% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Move Speed22%
- 3Reroll MP→ ideally Might, Precision or Move Speed17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed
- Good+13 to +14
- Accuracy Fury +1 Impact Hit +1 Critical Hit Insulting Roar +1
Then bind it fully.
+10Aulamus EarringsB 14 → S+ 55 to 6158 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed28% a try
- 2Reroll MP→ ideally Might, Precision, Attack or Move Speed22%
- 3Reroll HP→ ideally Might, Precision, Attack or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Accuracy Fury +1 Critical Hit
Then bind it fully.
+13Aulamus LongswordB 15 → S+ 56 to 6057 on average
- 1Reroll Critical Attack→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance28% a try
- 2Reroll Debilitating Smash +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 3Reroll Warding Strike +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+10Aulamus NecklaceB 12 → S+ 56 to 6057 on average
- 1Reroll Evasion→ ideally Combat Speed, Might, Precision or Fury +123% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision or Fury +119%
- 3Reroll Flight Power→ ideally Combat Speed, Might, Precision or Fury +114%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Fury +1
- Good+13 to +14
- Impact Hit +1 Accuracy Critical Hit
Then bind it fully.
+10Aulamus RingA 24 → S+ 58 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack15% a try
- 2Reroll Flash Rampage +1→ ideally Might, Precision or Attack11%
- 3Reroll Critical Hit→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Punishment +1
Then bind it fully.
+11Bakarma PauldronsB 14 → S+ 58 to 6059 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
- 3Reroll Enhance Health +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1
Then bind it fully.
+10Aulamus RingS 37 → S+ 58 to 6360 on average
- 1Reroll Defense→ ideally Might, Precision or Attack13% a try
- 2Reroll Accuracy→ ideally Might, Precision or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Vicious Strike +1 Judgment +1
Then bind it fully.
+12Kashapa GlovesB 18 → S+ 55 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Fury +1, Combat Speed or Attack12% a try
- 2Reroll Natural HP Regen→ ideally Fury +1, Combat Speed or Attack9%
- 3Reroll Dexterity→ ideally Fury +1, Combat Speed or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Combat Speed Attack
- Good+14
- Insulting Roar +1 Perfect Chance
Then bind it fully.
+11Bakarma BreastplateA 30 → S+ 58 to 6160 on average
- 1Reroll Block Pain +1→ ideally Attack, Damage Boost or Perfect Chance9% a try
- 2Reroll Ironclad Defense +1→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance
- Good+14
- Insulting Roar +1
Then bind it fully.
+11Bakarma BootsB 16 → S+ 57 to 6159 on average
- 1Reroll Guarding Seal +1→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +110% a try
- 2Reroll Block Pain +1→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +18%
- 3Reroll Enhance Health +1→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Move Speed Perfect Chance Impact Hit +1
- Good+13
- Insulting Roar +1
Then bind it fully.
+11Bakarma HelmB 13 → S+ 57 to 6058 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase, Fury +1 or Attack11% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+14
- Impact Hit +1
Then bind it fully.
+12Bakarma CloakB 14 → S+ 57 to 6258 on average
- 1Reroll Natural HP Regen→ ideally Attack increase, Double Chance or Fury +110% a try
- 2Reroll Warding Shield +1→ ideally Attack increase, Double Chance or Fury +17%
- 3Reroll Punishing Benediction +1→ ideally Attack increase, Double Chance or Fury +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance Fury +1
- Good+13 to +14
- Attack Insulting Roar +1
Then bind it fully.
+11Bakarma GreavesD 0 → S+ 57 to 5958 on average
- 1Reroll Front Defense→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance11% a try
- 2Reroll HP→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8%
- 3Reroll Natural HP Regen→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
- 4Reroll Warding Shield +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Fury +1 Perfect Chance Damage Tolerance
- Good+13
- Attack
Then bind it fully.
Arcana crafts
+2Mirror of MagicC 6 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
+2Chalice of VigorB 12 → S+ 66Craft a Unique withFury +1 Impact Hit +1
+3Parchment of VigorS 40 → S+ 71Craft a Unique withVicious Strike +1 Judgment +1
Can't reach S+
+12Spiritforged GuardC 6Its lines are fixed.
+11Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.