kiskInstall

ElyosLv 45 TemplarYustielEternal

elFrinco

103,850 CP
BGear
  1. +10
    Aulamus EarringsB 14 → S+ 55 to 61

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed28% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack or Move Speed22%
    3. 3Reroll HP→ ideally Might, Precision, Attack or Move Speed16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed
    Good+14
    Accuracy Fury +1 Critical Hit

    Then bind it fully.

  2. +13
    Aulamus LongswordB 15 → S+ 56 to 60

    57 on average

    1. 1Reroll Critical Attack→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance28% a try
    2. 2Reroll Debilitating Smash +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
    3. 3Reroll Warding Strike +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+12
    Attack

    Then bind it fully.

  3. +10
    Aulamus NecklaceB 12 → S+ 56 to 60

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Might, Precision or Fury +123% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision or Fury +119%
    3. 3Reroll Flight Power→ ideally Combat Speed, Might, Precision or Fury +114%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Fury +1
    Good+13 to +14
    Impact Hit +1 Accuracy Critical Hit

    Then bind it fully.

  4. +10
    Aulamus RingA 24 → S+ 58 to 65

    62 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision or Attack15% a try
    2. 2Reroll Flash Rampage +1→ ideally Might, Precision or Attack11%
    3. 3Reroll Critical Hit→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+14 to +15
    Vicious Strike +1 Judgment +1 Punishment +1

    Then bind it fully.

  5. +11
    Bakarma PauldronsB 14 → S+ 58 to 60

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
    3. 3Reroll Enhance Health +1→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Fury +1
    Good+14
    Impact Hit +1

    Then bind it fully.

  6. +10
    Aulamus RingS 37 → S+ 58 to 63

    60 on average

    1. 1Reroll Defense→ ideally Might, Precision or Attack13% a try
    2. 2Reroll Accuracy→ ideally Might, Precision or Attack9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Vicious Strike +1 Judgment +1

    Then bind it fully.

  7. +12
    Kashapa GlovesB 18 → S+ 55 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Fury +1, Combat Speed or Attack12% a try
    2. 2Reroll Natural HP Regen→ ideally Fury +1, Combat Speed or Attack9%
    3. 3Reroll Dexterity→ ideally Fury +1, Combat Speed or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Fury +1 Combat Speed Attack
    Good+14
    Insulting Roar +1 Perfect Chance

    Then bind it fully.

  8. +11
    Bakarma BreastplateA 30 → S+ 58 to 61

    60 on average

    1. 1Reroll Block Pain +1→ ideally Attack, Damage Boost or Perfect Chance9% a try
    2. 2Reroll Ironclad Defense +1→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Perfect Chance
    Good+14
    Insulting Roar +1

    Then bind it fully.

  9. +11
    Bakarma BootsB 16 → S+ 57 to 61

    59 on average

    1. 1Reroll Guarding Seal +1→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +110% a try
    2. 2Reroll Block Pain +1→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +18%
    3. 3Reroll Enhance Health +1→ ideally Fury +1, Move Speed, Perfect Chance or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Fury +1 Move Speed Perfect Chance Impact Hit +1
    Good+13
    Insulting Roar +1

    Then bind it fully.

  10. +11
    Bakarma HelmB 13 → S+ 57 to 60

    58 on average

    1. 1Reroll Constitution→ ideally Double Chance, Attack increase, Fury +1 or Attack11% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
    3. 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase, Fury +1 or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Fury +1 Attack
    Good+14
    Impact Hit +1

    Then bind it fully.

  11. +12
    Bakarma CloakB 14 → S+ 57 to 62

    58 on average

    1. 1Reroll Natural HP Regen→ ideally Attack increase, Double Chance or Fury +110% a try
    2. 2Reroll Warding Shield +1→ ideally Attack increase, Double Chance or Fury +17%
    3. 3Reroll Punishing Benediction +1→ ideally Attack increase, Double Chance or Fury +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Attack increase Double Chance Fury +1
    Good+13 to +14
    Attack Insulting Roar +1

    Then bind it fully.

  12. +11
    Bakarma GreavesD 0 → S+ 57 to 59

    58 on average

    1. 1Reroll Front Defense→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance11% a try
    2. 2Reroll HP→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
    4. 4Reroll Warding Shield +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Fury +1 Perfect Chance Damage Tolerance
    Good+13
    Attack

    Then bind it fully.

Arcana crafts

  1. +2
    Mirror of MagicC 6 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
  2. +2
    Chalice of VigorB 12 → S+ 66Craft a Unique withFury +1 Impact Hit +1
  3. +3
    Parchment of VigorS 40 → S+ 71Craft a Unique withVicious Strike +1 Judgment +1

Can't reach S+