CGear
Rerolls
How we plan
Up nextAulamus RingD 0 → S+ 58 to 6562 on average
- 1Reroll Block→ ideally Might or Precision20% a try
- 2Reroll MP→ ideally Might or Precision15%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+13Berk EarringsS 35 → S+ 55 to 5756 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Impact Hit +113% a try
Reroll it until it lands one of these:
- Best+14 to +16
- Might Precision Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Berk RingD 5 → S+ 58 to 6562 on average
- 1Reroll Block→ ideally Might or Precision20% a try
- 2Reroll HP→ ideally Might or Precision15%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+5Aulamus NecklaceC 8 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +121% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 4Reroll Critical Hit→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+11Bakarma BreastplateB 14 → S+ 58 to 6160 on average
- 1Reroll Natural MP Regen→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Natural HP Regen→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Survival Willpower +1→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Vakron HelmB 13 → S+ 58 to 6360 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase11% a try
- 2Reroll Block→ ideally Double Chance or Attack increase8%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+14 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Bakarma GreavesD 1 → S+ 56 to 5857 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
- 2Reroll Raging Spell +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
- 3Reroll Crossguard +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon PauldronsC 10Its best rolls fall short.
Divine Canyon GlovesD 1Its best rolls fall short.
Divine Canyon BootsC 11Its best rolls fall short.
Unyielding CloakD 2Its best rolls fall short.
Pilgrim EarringsD 3Its lines are fixed.
+8Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.