kiskInstall

AsmodiansLv 45 ClericZikelSpectres

交Osmodeus交

142,818 CP
AGear
  1. +12
    Enraged Kromede EarringsD 0 → S+ 55 to 66

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy29% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy23%
    3. 3Reroll Heal Block +1→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy18%
    4. 4Reroll Intelligence→ ideally Might, Precision, Attack, Move Speed, Critical Hit or Accuracy14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Move Speed Critical Hit Accuracy
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  2. +12
    Enraged Kromede RingS 40 → S+ 56 to 71

    64 on average

    1. 1Reroll Evasion→ ideally Attack29% a try

    Reroll it until it lands one of these:

    Best+16
    Attack
    Good+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
    Fine+2 to +11
    Healing Light +1 Light of Regeneration +1 Judgment Thunder +1 Critical Hit Accuracy

    Then bind it fully.

  3. +12
    Enraged Kromede EarringsB 21 → S+ 56 to 66

    62 on average

    1. 1Reroll Prayer of Concentration +1→ ideally Might, Precision, Move Speed, Critical Hit or Accuracy21% a try
    2. 2Reroll Radiant Benediction +1→ ideally Might, Precision, Move Speed, Critical Hit or Accuracy17%
    3. 3Reroll Warm Benediction +1→ ideally Might, Precision, Move Speed, Critical Hit or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Move Speed Critical Hit Accuracy
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  4. +12
    Enraged Kromede RingB 14 → S+ 55 to 72

    63 on average

    1. 1Reroll MP→ ideally Might or Precision17% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision13%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +12
    Enraged Kromede NecklaceA 28 → S+ 59 to 63

    61 on average

    1. 1Reroll MP→ ideally Might, Combat Speed, Attack or Precision15% a try
    2. 2Reroll Block→ ideally Might, Combat Speed, Attack or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Might Combat Speed Attack Precision
    Fine+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  6. +12
    Nuakum GlovesA 32 → S+ 56 to 73

    64 on average

    1. 1Reroll Heal Block +1→ ideally Combat Speed or Attack12% a try
    2. 2Reroll Radiant Benediction +1→ ideally Combat Speed or Attack9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Combat Speed Attack
    Fine+9 to +15
    Empyrean Lord's Grace +1 Critical Hit

    Then bind it fully.

  7. +12
    Nuakum PauldronsB 22 → S+ 59 to 71

    64 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack14% a try
    2. 2Reroll HP→ ideally Double Chance or Attack10%
    3. 3Reroll Healing Enhancement +1→ ideally Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack
    Fine+12 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  8. +12
    Nuakum GreavesB 13 → S+ 60 to 67

    63 on average

    1. 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Prayer of Concentration +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1

    Then bind it fully.

  9. +12
    Nuakum BootsC 8 → S+ 57 to 72

    66 on average

    1. 1Reroll Empyrean Lords' Benediction +1→ ideally Move Speed, Perfect Chance or Attack13% a try
    2. 2Reroll Radiant Benediction +1→ ideally Move Speed, Perfect Chance or Attack10%
    3. 3Reroll Healing Enhancement +1→ ideally Move Speed, Perfect Chance or Attack8%
    4. 4Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Perfect Chance Attack
    Fine+9 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase

    Then bind it fully.

  10. +12
    Nuakum CloakA 33 → S+ 57 to 74

    64 on average

    1. 1Reroll Empyrean Lords' Benediction +1→ ideally Double Chance9% a try
    2. 2Reroll Radiant Benediction +1→ ideally Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance
    Good+18
    Attack
    Fine+8 to +14
    Earth's Grace +1 Critical Damage Tolerance

    Then bind it fully.

  11. +13
    Nuakum HelmA 33 → S+ 60 to 70

    64 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance or Attack9% a try
    2. 2Reroll Healing Enhancement +1→ ideally Double Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +12
    Nuakum BreastplateA 32 → S+ 56 to 71

    63 on average

    1. 1Reroll Warm Benediction +1→ ideally Damage Boost or Perfect Chance14% a try
    2. 2Reroll Healing Enhancement +1→ ideally Damage Boost or Perfect Chance11%
    3. 3Reroll Accuracy→ ideally Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Perfect Chance
    Fine+11 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit Defense increase

    Then bind it fully.

Bind or enchant

Can't reach S+

Already S+: Chalice of Vigor, Parchment of Vigor, Compass of Magic.