Rerolls
How we plan
+12Up nextAulamus MaceB 13 → S+ 57 to 5958 on average
- 1Reroll Back Attack→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance28% a try
- 2Reroll Chain of Torment +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 3Reroll Bolt +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+11Aulamus RingA 25 → S+ 57 to 6761 on average
- 1Reroll Evasion→ ideally Precision17% a try
- 2Reroll Flight Power→ ideally Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Precision
- Good+15
- Attack
- Fine+11 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Healing Light +1
Then bind it fully.
+11Aulamus EarringsC 8 → S+ 56 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit26% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit21%
- 3Reroll Prayer of Concentration +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit15%
- 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+11Gartua NecklaceD 1 → S+ 57 to 5957 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy26% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy20%
- 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy14%
- 4Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+11Aulamus EarringsB 22 → S+ 56 to 5957 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit21% a try
- 2Reroll Intelligence→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
- 3Reroll Healing Enhancement +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
+11Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Evasion→ ideally Might or Precision19% a try
- 2Reroll Flight Power→ ideally Might or Precision15%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll HP→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+11Nuakum PauldronsC 10 → S+ 56 to 6760 on average
- 1Reroll Block→ ideally Critical Damage Boost, Double Chance or Attack13% a try
- 2Reroll HP→ ideally Critical Damage Boost, Double Chance or Attack9%
- 3Reroll Prayer of Concentration +1→ ideally Critical Damage Boost, Double Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Critical Damage Boost Double Chance Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+11Vakron GreavesB 16 → S+ 58 to 6561 on average
- 1Reroll HP→ ideally Damage Tolerance, Attack or Perfect Chance12% a try
- 2Reroll Warm Benediction +1→ ideally Damage Tolerance, Attack or Perfect Chance9%
- 3Reroll Immortal Veil +1→ ideally Damage Tolerance, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+11Vakron HelmB 13 → S+ 56 to 6458 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Earth's Grace +1 Incoming Heal
Then bind it fully.
+10Bakarma GlovesD 0 → S+ 61 to 6464 on average
- 1Reroll Back Defense→ ideally Attack or Combat Speed13% a try
- 2Reroll Front Defense→ ideally Attack or Combat Speed10%
- 3Reroll Block→ ideally Attack or Combat Speed7%
- 4Reroll Natural MP Regen→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Vakron BootsD 0 → S+ 64 to 6866 on average
- 1Reroll Dexterity→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Prayer of Concentration +1→ ideally Move Speed, Attack or Perfect Chance6%
- 4Reroll Radiant Benediction +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+11Nuakum CloakD 0 → S+ 67 to 7469 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase11% a try
- 2Reroll Back Defense→ ideally Double Chance or Attack increase8%
- 3Reroll MP→ ideally Double Chance or Attack increase5%
- 4Reroll Natural MP Regen→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+18
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma BreastplateC 9 → S+ 60 to 6261 on average
- 1Reroll Back Defense→ ideally Attack or Damage Boost12% a try
- 2Reroll Radiant Benediction +1→ ideally Attack or Damage Boost9%
- 3Reroll Regeneration→ ideally Attack or Damage Boost6%
- 4Reroll Accuracy→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
Chalice of MagicD 0 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
+1Compass of MagicC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Parchment of MagicD 0 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Mirror of MagicB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Bell of MagicA 24 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+12Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.