kiskInstall

AsmodiansLv 45 ClericZikelFate

Ami

96,067 CP
CGear
  1. +11
    Aulamus RingA 25 → S+ 57 to 67

    61 on average

    1. 1Reroll Evasion→ ideally Precision17% a try
    2. 2Reroll Flight Power→ ideally Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Precision
    Good+15
    Attack
    Fine+11 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Healing Light +1

    Then bind it fully.

  2. +11
    Aulamus EarringsC 8 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit26% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit21%
    3. 3Reroll Prayer of Concentration +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit15%
    4. 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +11
    Gartua NecklaceD 1 → S+ 57 to 59

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy26% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy20%
    3. 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy14%
    4. 4Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  4. +11
    Aulamus EarringsB 22 → S+ 56 to 59

    57 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit21% a try
    2. 2Reroll Intelligence→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
    3. 3Reroll Healing Enhancement +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+14
    Accuracy

    Then bind it fully.

  5. +11
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Evasion→ ideally Might or Precision19% a try
    2. 2Reroll Flight Power→ ideally Might or Precision15%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll HP→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +11
    Nuakum PauldronsC 10 → S+ 56 to 67

    60 on average

    1. 1Reroll Block→ ideally Critical Damage Boost, Double Chance or Attack13% a try
    2. 2Reroll HP→ ideally Critical Damage Boost, Double Chance or Attack9%
    3. 3Reroll Prayer of Concentration +1→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +11
    Vakron GreavesB 16 → S+ 58 to 65

    61 on average

    1. 1Reroll HP→ ideally Damage Tolerance, Attack or Perfect Chance12% a try
    2. 2Reroll Warm Benediction +1→ ideally Damage Tolerance, Attack or Perfect Chance9%
    3. 3Reroll Immortal Veil +1→ ideally Damage Tolerance, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  8. +11
    Vakron HelmB 13 → S+ 56 to 64

    58 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll MP→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Earth's Grace +1 Incoming Heal

    Then bind it fully.

  9. +10
    Bakarma GlovesD 0 → S+ 61 to 64

    64 on average

    1. 1Reroll Back Defense→ ideally Attack or Combat Speed13% a try
    2. 2Reroll Front Defense→ ideally Attack or Combat Speed10%
    3. 3Reroll Block→ ideally Attack or Combat Speed7%
    4. 4Reroll Natural MP Regen→ ideally Attack or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Combat Speed
    Good+15
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  10. +10
    Vakron BootsD 0 → S+ 64 to 68

    66 on average

    1. 1Reroll Dexterity→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Prayer of Concentration +1→ ideally Move Speed, Attack or Perfect Chance6%
    4. 4Reroll Radiant Benediction +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +11
    Nuakum CloakD 0 → S+ 67 to 74

    69 on average

    1. 1Reroll Constitution→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Back Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll MP→ ideally Double Chance or Attack increase5%
    4. 4Reroll Natural MP Regen→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+18
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +10
    Bakarma BreastplateC 9 → S+ 60 to 62

    61 on average

    1. 1Reroll Back Defense→ ideally Attack or Damage Boost12% a try
    2. 2Reroll Radiant Benediction +1→ ideally Attack or Damage Boost9%
    3. 3Reroll Regeneration→ ideally Attack or Damage Boost6%
    4. 4Reroll Accuracy→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicD 0 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. +1
    Compass of MagicC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. Parchment of MagicD 0 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  4. Mirror of MagicB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  5. Bell of MagicA 24 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1

Can't reach S+