kiskInstall

AsmodiansLv 45 ChanterZikelMightyShugo

Aspira

117,954 CP
BGear
  1. +15
    Aulamus StaffA 29 → S+ 56 to 59

    57 on average

    1. 1Reroll Critical Hit→ ideally Precision, Combat Speed, Weapon Damage Boost or Damage Boost24% a try
    2. 2Reroll Critical Attack→ ideally Precision, Combat Speed, Weapon Damage Boost or Damage Boost18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Precision Combat Speed Weapon Damage Boost Damage Boost
    Good+12
    Attack

    Then bind it fully.

  2. +10
    Aulamus EarringsA 26 → S+ 55 to 60

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed17% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  3. +10
    Enraged Kromede RingA 30 → S+ 58 to 67

    63 on average

    1. 1Reroll HP→ ideally Might, Precision or Attack14% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision or Attack9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Good+15
    Onslaught +1
    Fine+14
    Spinning Strike +1

    Then bind it fully.

  4. +10
    Enraged Kromede NecklaceB 13 → S+ 58 to 64

    61 on average

    1. 1Reroll Flight Power→ ideally Might, Combat Speed, Attack or Precision16% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Combat Speed, Attack or Precision12%
    3. 3Reroll Protection Circle +1→ ideally Might, Combat Speed, Attack or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Might Combat Speed Attack Precision
    Good+14
    Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  5. +10
    Vakron PauldronsD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
    2. 2Reroll MP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
    3. 3Reroll HP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll Status Effect Resist→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  6. +10
    Enraged Kromede RingS 39 → S+ 58 to 70

    63 on average

    1. 1Reroll HP→ ideally Might or Precision12% a try
    2. 2Reroll Critical Hit→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision
    Good+15
    Onslaught +1 Recuperation +1
    Fine+11 to +14
    Spinning Strike +1 Incandescent Blow +1

    Then bind it fully.

  7. +10
    Nuakum BreastplateB 19 → S+ 61 to 68

    64 on average

    1. 1Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance12% a try
    2. 2Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance9%
    3. 3Reroll Defense increase→ ideally Damage Boost, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Damage Boost Attack Perfect Chance
    Good+15
    Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  8. +10
    Vakron GreavesD 1 → S+ 58 to 64

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
    3. 3Reroll Protection Circle +1→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  9. +10
    Vakron GlovesB 17 → S+ 60 to 65

    63 on average

    1. 1Reroll Dexterity→ ideally Attack, Perfect Chance or Attack Preparation +112% a try
    2. 2Reroll Willpower→ ideally Attack, Perfect Chance or Attack Preparation +19%
    3. 3Reroll Accuracy→ ideally Attack, Perfect Chance or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack Perfect Chance Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  10. +10
    Vakron CloakD 0 → S+ 56 to 66

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Double Chance or Attack increase12% a try
    2. 2Reroll Protection Circle +1→ ideally Double Chance or Attack increase10%
    3. 3Reroll Raging Spell +1→ ideally Double Chance or Attack increase7%
    4. 4Reroll Earth's Promise +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  11. +10
    Vakron BootsA 27 → S+ 61 to 65

    63 on average

    1. 1Reroll Critical Damage Defense→ ideally Perfect Chance or Attack Preparation +18% a try
    2. 2Reroll Front Defense→ ideally Perfect Chance or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Perfect Chance Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  12. +10
    Vakron HelmB 15 → S+ 58 to 65

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase9% a try
    2. 2Reroll Crossguard +1→ ideally Double Chance or Attack increase7%
    3. 3Reroll Inspiring Spell +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. +2
    Bell of VigorC 6 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  2. +2
    Compass of VigorB 21 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  3. +2
    Parchment of VigorA 29 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  4. +3
    Mirror of MagicS 46 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  5. +1
    Chalice of VigorA 33 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1

Can't reach S+