kiskInstall

AsmodiansLv 45 RangerZikelFate

CanTGeTR1ghT

134,429 CP
BGear
  1. +15
    Nuakum GuardS 39 → S+ 61 to 63

    62 on average

    1. 1Reroll Front Attack→ ideally Weapon Damage Boost, Damage Boost or Precision20% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Weapon Damage Boost Damage Boost Precision
    Good+14
    Attack

    Then bind it fully.

  2. +11
    Enraged Kromede EarringsD 4 → S+ 57 to 66

    62 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed28% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed23%
    3. 3Reroll Wind Vigor +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed18%
    4. 4Reroll Vigilant Eye +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1 Focused Eye +1

    Then bind it fully.

  3. +12
    Enraged Kromede NecklaceC 8 → S+ 57 to 64

    61 on average

    1. 1Reroll Natural HP Regen→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy30% a try
    2. 2Reroll HP→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy24%
    3. 3Reroll Defense→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy18%
    4. 4Reroll Concentrated Fire +1→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Critical Hit Might Combat Speed Attack Precision Accuracy
    Good+13
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  4. +11
    Nuakum PauldronsD 1 → S+ 55 to 69

    61 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Critical Damage Boost or Attack22% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost or Attack18%
    3. 3Reroll MP→ ideally Double Chance, Critical Damage Boost or Attack14%
    4. 4Reroll Concentrated Fire +1→ ideally Double Chance, Critical Damage Boost or Attack11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Critical Damage Boost Attack
    Good+14 to +16
    Critical Hit Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Accuracy

    Then bind it fully.

  5. +15
    Nuakum BreastplateB 14 → S+ 56 to 69

    62 on average

    1. 1Reroll HP→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Revitalization Contract +1→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Melee Fire +1→ ideally Damage Boost, Attack or Perfect Chance10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Accuracy

    Then bind it fully.

  6. +12
    Enraged Kromede RingA 30 → S+ 56 to 71

    60 on average

    1. 1Reroll Explosion Trap +1→ ideally Might or Precision17% a try
    2. 2Reroll Accuracy→ ideally Might or Precision14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+10 to +14
    Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1 Critical Hit

    Then bind it fully.

  7. +13
    Enraged Kromede RingA 23 → S+ 56 to 71

    63 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision or Attack18% a try
    2. 2Reroll Defense→ ideally Might, Precision or Attack14%
    3. 3Reroll Critical Hit→ ideally Might, Precision or Attack11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Fine+13 to +14
    Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  8. +11
    Nuakum GlovesB 13 → S+ 60 to 67

    63 on average

    1. 1Reroll Front Defense→ ideally Combat Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance9%
    3. 3Reroll Status Effect Resist→ ideally Combat Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Combat Speed Attack Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  9. +11
    Nuakum HelmB 16 → S+ 59 to 71

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack9%
    3. 3Reroll Endurance→ ideally Double Chance, Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+14
    Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  10. +10
    Nuakum BootsA 26 → S+ 61 to 67

    64 on average

    1. 1Reroll MP→ ideally Attack or Perfect Chance10% a try
    2. 2Reroll Natural MP Regen→ ideally Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Perfect Chance
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  11. +11
    Nuakum GreavesC 11 → S+ 61 to 69

    64 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
    2. 2Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    3. 3Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  12. +10
    Nuakum CloakC 11 → S+ 56 to 76

    61 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll MP→ ideally Double Chance or Attack increase8%
    3. 3Reroll Concentrated Fire +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Double Chance Attack increase
    Good+16
    Focused Eye +1
    Fine+6 to +15
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

Arcana crafts

  1. Bell of VigorC 7 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  2. Compass of VigorB 16 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1

Bind or enchant

Can't reach S+

Already S+: Chalice of Vigor.