Rerolls
How we plan
+11Up nextEnraged Kromede EarringsD 1 → S+ 57 to 6662 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed31% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed24%
- 3Reroll Intelligence→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed19%
- 4Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+15Nuakum GuardS 39 → S+ 61 to 6362 on average
- 1Reroll Front Attack→ ideally Weapon Damage Boost, Damage Boost or Precision20% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Weapon Damage Boost Damage Boost Precision
- Good+14
- Attack
Then bind it fully.
+11Enraged Kromede EarringsD 4 → S+ 57 to 6662 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed28% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed23%
- 3Reroll Wind Vigor +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed18%
- 4Reroll Vigilant Eye +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+12Enraged Kromede NecklaceC 8 → S+ 57 to 6461 on average
- 1Reroll Natural HP Regen→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy30% a try
- 2Reroll HP→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy24%
- 3Reroll Defense→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy18%
- 4Reroll Concentrated Fire +1→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Hit Might Combat Speed Attack Precision Accuracy
- Good+13
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+11Nuakum PauldronsD 1 → S+ 55 to 6961 on average
- 1Reroll Front Defense→ ideally Double Chance, Critical Damage Boost or Attack22% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost or Attack18%
- 3Reroll MP→ ideally Double Chance, Critical Damage Boost or Attack14%
- 4Reroll Concentrated Fire +1→ ideally Double Chance, Critical Damage Boost or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Critical Damage Boost Attack
- Good+14 to +16
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+15Nuakum BreastplateB 14 → S+ 56 to 6962 on average
- 1Reroll HP→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Revitalization Contract +1→ ideally Damage Boost, Attack or Perfect Chance13%
- 3Reroll Melee Fire +1→ ideally Damage Boost, Attack or Perfect Chance10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+12Enraged Kromede RingA 30 → S+ 56 to 7160 on average
- 1Reroll Explosion Trap +1→ ideally Might or Precision17% a try
- 2Reroll Accuracy→ ideally Might or Precision14%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+10 to +14
- Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1 Critical Hit
Then bind it fully.
+13Enraged Kromede RingA 23 → S+ 56 to 7163 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack18% a try
- 2Reroll Defense→ ideally Might, Precision or Attack14%
- 3Reroll Critical Hit→ ideally Might, Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Fine+13 to +14
- Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+11Nuakum GlovesB 13 → S+ 60 to 6763 on average
- 1Reroll Front Defense→ ideally Combat Speed, Attack or Perfect Chance12% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance9%
- 3Reroll Status Effect Resist→ ideally Combat Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Attack Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+11Nuakum HelmB 16 → S+ 59 to 7162 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Attack9%
- 3Reroll Endurance→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+14
- Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Nuakum BootsA 26 → S+ 61 to 6764 on average
- 1Reroll MP→ ideally Attack or Perfect Chance10% a try
- 2Reroll Natural MP Regen→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+11Nuakum GreavesC 11 → S+ 61 to 6964 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Nuakum CloakC 11 → S+ 56 to 7661 on average
- 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase11% a try
- 2Reroll MP→ ideally Double Chance or Attack increase8%
- 3Reroll Concentrated Fire +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase
- Good+16
- Focused Eye +1
- Fine+6 to +15
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
Arcana crafts
Bell of VigorC 7 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Compass of VigorB 16 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Bind or enchant
Parchment of MagicS 42 → BiS 93Enchant it fully
+2Mirror of VigorS 55 → S+ 80Enchant it fully
Can't reach S+
+15Enraged Kromede LongbowS 48Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Chalice of Vigor.