kiskInstall

AsmodiansLv 45 ChanterZikelSinful

CasualChants

70,985 CP
CGear
  1. +5
    Gartua PauldronsD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll Block→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  2. +5
    Bakarma BreastplateD 1 → S+ 58 to 61

    60 on average

    1. 1Reroll Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Front Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Weapon Damage Tolerance→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  3. +5
    Bakarma BootsB 16 → S+ 58 to 60

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance, Impact Hit +1 or Attack13% a try
    2. 2Reroll Block→ ideally Move Speed, Perfect Chance, Impact Hit +1 or Attack9%
    3. 3Reroll Accuracy→ ideally Move Speed, Perfect Chance, Impact Hit +1 or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Perfect Chance Impact Hit +1 Attack
    Good+13
    Wind's Promise +1

    Then bind it fully.

  4. +5
    Bakarma CloakB 13 → S+ 56 to 61

    58 on average

    1. 1Reroll MP→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll HP→ ideally Double Chance or Attack increase8%
    3. 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1

    Then bind it fully.

  5. +5
    Spectral GlovesD 2 → S+ 56 to 58

    57 on average

    1. 1Reroll Status Effect Resist→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed13% a try
    2. 2Reroll Constitution→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed10%
    3. 3Reroll Blessing of Life +1→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed8%
    4. 4Reroll Accuracy→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Impact Hit +1 Attack Combat Speed
    Good+13
    Wind's Promise +1

    Then bind it fully.

  6. +5
    Gartua HelmB 15 → S+ 58 to 64

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
    3. 3Reroll Accuracy→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Wind's Promise +1

    Then bind it fully.

  7. +5
    Bakarma GreavesD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
    2. 2Reroll Evasion→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
    3. 3Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
    Good+13
    Attack

    Then bind it fully.

Can't reach S+