kiskInstall

AsmodiansLv 45 ChanterZikel4everBetter

Chantrix

96,869 CP
CGear
  1. +10
    Berk EarringsD 0 → S+ 55 to 60

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +122% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
    4. 4Reroll Raging Spell +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceD 0 → S+ 57 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +120% a try
    2. 2Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
    3. 3Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
    4. 4Reroll Crossguard +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  3. +10
    Aulamus RingC 11 → S+ 57 to 65

    62 on average

    1. 1Reroll Block→ ideally Precision or Attack17% a try
    2. 2Reroll Wave Blow +1→ ideally Precision or Attack13%
    3. 3Reroll Defiance +1→ ideally Precision or Attack10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Precision Attack
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  4. +10
    Berk RingD 5 → S+ 58 to 65

    62 on average

    1. 1Reroll Heat Wave Blow +1→ ideally Might or Precision18% a try
    2. 2Reroll Defense→ ideally Might or Precision15%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision11%
    4. 4Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  5. +10
    Vakron BreastplateD 1 → S+ 59 to 65

    62 on average

    1. 1Reroll Block→ ideally Attack, Damage Boost or Perfect Chance15% a try
    2. 2Reroll MP→ ideally Attack, Damage Boost or Perfect Chance12%
    3. 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
    4. 4Reroll Regeneration→ ideally Attack, Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  6. +10
    Bakarma BootsD 0 → S+ 58 to 60

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack15% a try
    2. 2Reroll Willpower→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
    3. 3Reroll Back Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
    4. 4Reroll Critical Hit Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
    Good+13
    Wind's Promise +1

    Then bind it fully.

  7. +10
    Vakron GlovesB 15 → S+ 60 to 65

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Protection Circle +1→ ideally Combat Speed, Attack or Perfect Chance9%
    3. 3Reroll Endurance Penetration→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Wind's Promise +1

    Then bind it fully.

  8. +10
    Vakron CloakD 0 → S+ 56 to 66

    60 on average

    1. 1Reroll Block→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll HP→ ideally Double Chance or Attack increase10%
    3. 3Reroll Raging Spell +1→ ideally Double Chance or Attack increase7%
    4. 4Reroll Earth's Promise +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  9. +11
    Vakron GreavesB 12 → S+ 57 to 61

    58 on average

    1. 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
    2. 2Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    3. 3Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+14 to +15
    Attack Attack Preparation +1

    Then bind it fully.

  10. +10
    Bakarma HelmC 7 → S+ 57 to 61

    59 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
    2. 2Reroll MP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
    4. 4Reroll Incoming Heal→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  11. +10
    Vakron PauldronsA 24 → S+ 56 to 59

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Critical Damage Boost or Attack Preparation +19% a try
    2. 2Reroll Accuracy→ ideally Double Chance, Critical Damage Boost or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Preparation +1
    Good+15
    Impact Hit +1

    Then bind it fully.

Arcana crafts

  1. Parchment of MagicC 12 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  2. Chalice of VigorC 10 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  3. Compass of MagicC 10 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  4. Mirror of MagicA 23 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  5. Bell of VigorC 5 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1

Can't reach S+