Rerolls
How we plan
+12Up nextAulamus StaffC 11 → S+ 56 to 6057 on average
- 1Reroll Back Attack→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance28% a try
- 2Reroll Spinning Strike +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 3Reroll Gust Rampage +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+10Berk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +122% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
- 3Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll Raging Spell +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +120% a try
- 2Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 4Reroll Crossguard +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Aulamus RingC 11 → S+ 57 to 6562 on average
- 1Reroll Block→ ideally Precision or Attack17% a try
- 2Reroll Wave Blow +1→ ideally Precision or Attack13%
- 3Reroll Defiance +1→ ideally Precision or Attack10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Precision Attack
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Berk RingD 5 → S+ 58 to 6562 on average
- 1Reroll Heat Wave Blow +1→ ideally Might or Precision18% a try
- 2Reroll Defense→ ideally Might or Precision15%
- 3Reroll Critical Hit Resist→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Vakron BreastplateD 1 → S+ 59 to 6562 on average
- 1Reroll Block→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll MP→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Regeneration→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 58 to 6059 on average
- 1Reroll Status Effect Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack15% a try
- 2Reroll Willpower→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12%
- 3Reroll Back Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 4Reroll Critical Hit Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron GlovesB 15 → S+ 60 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance12% a try
- 2Reroll Protection Circle +1→ ideally Combat Speed, Attack or Perfect Chance9%
- 3Reroll Endurance Penetration→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 56 to 6660 on average
- 1Reroll Block→ ideally Double Chance or Attack increase13% a try
- 2Reroll HP→ ideally Double Chance or Attack increase10%
- 3Reroll Raging Spell +1→ ideally Double Chance or Attack increase7%
- 4Reroll Earth's Promise +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+11Vakron GreavesB 12 → S+ 57 to 6158 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+14 to +15
- Attack Attack Preparation +1
Then bind it fully.
+10Bakarma HelmC 7 → S+ 57 to 6159 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
- 2Reroll MP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 4Reroll Incoming Heal→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron PauldronsA 24 → S+ 56 to 5957 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Critical Damage Boost or Attack Preparation +19% a try
- 2Reroll Accuracy→ ideally Double Chance, Critical Damage Boost or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Preparation +1
- Good+15
- Impact Hit +1
Then bind it fully.
Arcana crafts
Parchment of MagicC 12 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Chalice of VigorC 10 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Compass of MagicC 10 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Mirror of MagicA 23 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Bell of VigorC 5 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Liberator EarringsD 3Its lines are fixed.
+14Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.