CGear
Rerolls
How we plan
+9Up nextAulamus EarringsA 26 → S+ 57 to 5857 on average
- 1Flight Power21% a try
- 3MP16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy
Then bind it fully.
+7Aulamus NecklaceB 21 → S+ 56 to 5857 on average
- 2Natural MP Regen19% a try
- 7Natural HP Regen13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Critical Hit Accuracy Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+7Aulamus RingB 18 → S+ 57 to 6660 on average
- 4MP18% a try
- 8Evasion14%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
- Fine+9
- Critical Hit
Then bind it fully.
+7Aulamus RingA 29 → S+ 56 to 6460 on average
- 5MP15% a try
- 10Explosion Trap +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Drill Dart +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+7Vakron BreastplateB 19 → S+ 58 to 6361 on average
- 6Defense14% a try
- 11Natural HP Regen11%
- 16Hunter's Soul +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Hunter's Resolve +1
Then bind it fully.
+7Vakron CloakD 0 → S+ 68 to 7169 on average
- 9Block11% a try
- 13Natural MP Regen8%
- 15Unyielding Resolve +15%
- 18Concentrated Fire +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+7Vakron HelmC 11 → S+ 56 to 6659 on average
- 12Evasion11% a try
- 14Back Defense8%
- 17Unyielding Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+7Unyielding GreavesD 0Its best rolls fall short.
+7Unyielding PauldronsC 5Its best rolls fall short.
+7Unyielding GlovesC 10Its best rolls fall short.
+7Unyielding BootsD 0Its best rolls fall short.
+7Liberator EarringsD 4Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.