kiskInstall

AsmodiansLv 45 ClericZikelCasual

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99,071 CP
CGear
  1. +10
    Vakron GuardB 19 → S+ 56 to 59

    57 on average

    1. 1Reroll Front Attack→ ideally Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23% a try
    2. 2Reroll Status Effect Accuracy→ ideally Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+12
    Attack

    Then bind it fully.

  2. +10
    Aulamus RingS 42 → S+ 56 to 66

    60 on average

    1. 1Reroll HP→ ideally Precision19% a try

    Reroll it until it lands one of these:

    Best+19
    Precision
    Good+15
    Attack
    Fine+9 to +14
    Condemnation +1 Bolt +1 Divine Aura +1 Healing Light +1 Light of Regeneration +1 Judgment Thunder +1

    Then bind it fully.

  3. +10
    Aulamus EarringsC 7 → S+ 56 to 62

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit28% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
    3. 3Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  4. +10
    Aulamus EarringsA 29 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision or Critical Hit18% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Might, Precision or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  5. +10
    Aulamus NecklaceD 1 → S+ 57 to 59

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy26% a try
    2. 2Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy20%
    3. 3Reroll Defense→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy14%
    4. 4Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  6. +10
    Gartua PauldronsB 14 → S+ 57 to 66

    60 on average

    1. 1Reroll Endurance Penetration→ ideally Attack, Critical Damage Boost or Double Chance14% a try
    2. 2Reroll Status Effect Resist→ ideally Attack, Critical Damage Boost or Double Chance11%
    3. 3Reroll Block→ ideally Attack, Critical Damage Boost or Double Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Vakron BreastplateC 8 → S+ 55 to 63

    60 on average

    1. 1Reroll Evasion→ ideally Damage Boost, Attack or Perfect Chance13% a try
    2. 2Reroll Block→ ideally Damage Boost, Attack or Perfect Chance10%
    3. 3Reroll MP→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  8. +10
    Vakron GlovesC 11 → S+ 56 to 69

    61 on average

    1. 1Reroll Defense→ ideally Combat Speed13% a try
    2. 2Reroll Back Defense→ ideally Combat Speed10%
    3. 3Reroll Front Defense→ ideally Combat Speed7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
    Fine+8
    Critical Hit

    Then bind it fully.

  9. +10
    Vakron HelmD 1 → S+ 56 to 64

    59 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Constitution→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  10. +10
    Gartua BootsB 13 → S+ 55 to 68

    63 on average

    1. 1Reroll Block→ ideally Move Speed or Perfect Chance10% a try
    2. 2Reroll MP→ ideally Move Speed or Perfect Chance8%
    3. 3Reroll HP→ ideally Move Speed or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+9
    Defense increase

    Then bind it fully.

  11. +10
    Vakron GreavesB 18 → S+ 57 to 63

    60 on average

    1. 1Reroll MP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll Radiant Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  12. +10
    Vakron CloakD 1 → S+ 65 to 70

    66 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll Block→ ideally Double Chance or Attack increase5%
    4. 4Reroll Immortal Veil +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorD 0 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  2. Chalice of VigorC 7 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  3. Mirror of VigorD 2 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  4. Compass of MagicC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  5. Bell of MagicA 23 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1

Can't reach S+