kiskInstall

AsmodiansLv 45 SpiritmasterZikelStellar

Cranes

97,258 CP
CGear
  1. +10
    Aulamus EarringsD 2 → S+ 55 to 63

    58 on average

    1. 1Reroll Spirit Communion +1→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +132% a try
    2. 2Reroll Defense→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +129%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +124%
    4. 4Reroll Spirit Protection +1→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +119%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
    Good+13 to +14
    Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceA 28 → S+ 56 to 60

    58 on average

    1. 1Reroll MP→ ideally Attack, Spirit Strike +1, Might, Precision or Element Unification +127% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Spirit Strike +1, Might, Precision or Element Unification +121%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Spirit Strike +1 Might Precision Element Unification +1
    Good+13 to +14
    Accuracy Critical Hit

    Then bind it fully.

  3. +10
    Aulamus OrbA 24 → S+ 55 to 56

    56 on average

    1. 1Reroll Accuracy→ ideally Might, Precision or Combat Speed17% a try
    2. 2Reroll MP→ ideally Might, Precision or Combat Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision Combat Speed

    Then bind it fully.

  4. +10
    Aulamus RingD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +118% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +114%
    3. 3Reroll Summon: Wind Spirit +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +110%
    4. 4Reroll Rapid Scattershot +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  5. +10
    Aulamus RingB 18 → S+ 59 to 64

    61 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Elemental Fusion +1 or Combustion +116% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
    3. 3Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Cold Shock +1

    Then bind it fully.

  6. +5
    Vakron BreastplateD 1 → S+ 60 to 65

    62 on average

    1. 1Reroll Defense→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +114% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +112%
    3. 3Reroll Consecutive Countercurrent +1→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +19%
    4. 4Reroll Spirit Protection +1→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance Spirit Strike +1
    Good+13 to +15
    Mental Focus +1 Element Unification +1

    Then bind it fully.

  7. +5
    Bakarma BootsD 0 → S+ 57 to 62

    59 on average

    1. 1Reroll Defense→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Evasion→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance12%
    3. 3Reroll Front Defense→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance9%
    4. 4Reroll Block→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Mental Focus +1 Move Speed Attack Perfect Chance
    Fine+12
    Element Unification +1

    Then bind it fully.

  8. +5
    Vakron GreavesD 0 → S+ 59 to 63

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +114% a try
    2. 2Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +111%
    3. 3Reroll MP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +18%
    4. 4Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
    Good+14
    Attack Mental Focus +1

    Then bind it fully.

  9. +7
    Vakron PauldronsA 29 → S+ 60 to 62

    61 on average

    1. 1Reroll MP→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +110% a try
    2. 2Reroll Spirit's Descent +1→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance Spirit Strike +1

    Then bind it fully.

  10. +5
    Bakarma GlovesB 16 → S+ 57 to 63

    60 on average

    1. 1Reroll Defense→ ideally Spirit Strike +1, Attack, Combat Speed or Perfect Chance12% a try
    2. 2Reroll HP→ ideally Spirit Strike +1, Attack, Combat Speed or Perfect Chance9%
    3. 3Reroll Spirit Protection +1→ ideally Spirit Strike +1, Attack, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Attack Combat Speed Perfect Chance
    Fine+12
    Element Unification +1

    Then bind it fully.

  11. +5
    Vakron CloakD 0 → S+ 58 to 69

    61 on average

    1. 1Reroll Willpower→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
    2. 2Reroll Defense→ ideally Attack increase, Double Chance or Spirit Strike +111%
    3. 3Reroll Critical Damage Defense→ ideally Attack increase, Double Chance or Spirit Strike +18%
    4. 4Reroll Natural HP Regen→ ideally Attack increase, Double Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Double Chance Spirit Strike +1
    Good+14 to +16
    Mental Focus +1 Attack
    Fine+10
    Element Unification +1

    Then bind it fully.

Arcana crafts

  1. +1
    Compass of VigorC 8 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
  2. +1
    Chalice of VigorB 13 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
  3. +1
    Bell of VigorA 25 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
  4. +2
    Mirror of VigorA 22 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
  5. +3
    Parchment of VigorS 54 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1

Can't reach S+