Rerolls
How we plan
+5Up nextAulamus EarringsD 0 → S+ 55 to 6358 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +137% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +132%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +126%
- 4Reroll Block→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +121%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+10Aulamus EarringsD 2 → S+ 55 to 6358 on average
- 1Reroll Spirit Communion +1→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +132% a try
- 2Reroll Defense→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +129%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +124%
- 4Reroll Spirit Protection +1→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +119%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+10Aulamus NecklaceA 28 → S+ 56 to 6058 on average
- 1Reroll MP→ ideally Attack, Spirit Strike +1, Might, Precision or Element Unification +127% a try
- 2Reroll Natural HP Regen→ ideally Attack, Spirit Strike +1, Might, Precision or Element Unification +121%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Spirit Strike +1 Might Precision Element Unification +1
- Good+13 to +14
- Accuracy Critical Hit
Then bind it fully.
+10Aulamus OrbA 24 → S+ 55 to 5656 on average
- 1Reroll Accuracy→ ideally Might, Precision or Combat Speed17% a try
- 2Reroll MP→ ideally Might, Precision or Combat Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed
Then bind it fully.
+10Aulamus RingD 0 → S+ 59 to 6562 on average
- 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +118% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +114%
- 3Reroll Summon: Wind Spirit +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +110%
- 4Reroll Rapid Scattershot +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Aulamus RingB 18 → S+ 59 to 6461 on average
- 1Reroll Flight Power→ ideally Might, Precision, Elemental Fusion +1 or Combustion +116% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
- 3Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Cold Shock +1
Then bind it fully.
+5Vakron BreastplateD 1 → S+ 60 to 6562 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +114% a try
- 2Reroll Natural MP Regen→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +112%
- 3Reroll Consecutive Countercurrent +1→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +19%
- 4Reroll Spirit Protection +1→ ideally Attack, Damage Boost, Perfect Chance or Spirit Strike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance Spirit Strike +1
- Good+13 to +15
- Mental Focus +1 Element Unification +1
Then bind it fully.
+5Bakarma BootsD 0 → S+ 57 to 6259 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance15% a try
- 2Reroll Evasion→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance12%
- 3Reroll Front Defense→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance9%
- 4Reroll Block→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Move Speed Attack Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+5Vakron GreavesD 0 → S+ 59 to 6360 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +114% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +111%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +18%
- 4Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
- Good+14
- Attack Mental Focus +1
Then bind it fully.
+7Vakron PauldronsA 29 → S+ 60 to 6261 on average
- 1Reroll MP→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +110% a try
- 2Reroll Spirit's Descent +1→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance Spirit Strike +1
Then bind it fully.
+5Bakarma GlovesB 16 → S+ 57 to 6360 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Attack, Combat Speed or Perfect Chance12% a try
- 2Reroll HP→ ideally Spirit Strike +1, Attack, Combat Speed or Perfect Chance9%
- 3Reroll Spirit Protection +1→ ideally Spirit Strike +1, Attack, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Combat Speed Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+5Vakron CloakD 0 → S+ 58 to 6961 on average
- 1Reroll Willpower→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
- 2Reroll Defense→ ideally Attack increase, Double Chance or Spirit Strike +111%
- 3Reroll Critical Damage Defense→ ideally Attack increase, Double Chance or Spirit Strike +18%
- 4Reroll Natural HP Regen→ ideally Attack increase, Double Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Spirit Strike +1
- Good+14 to +16
- Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
Arcana crafts
+1Compass of VigorC 8 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
+1Chalice of VigorB 13 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
+1Bell of VigorA 25 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
+2Mirror of VigorA 22 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
+3Parchment of VigorS 54 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
Can't reach S+
+7Spiritforged GuardC 6Its lines are fixed.
+5Liberator HelmD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+9Liberator BraceletD 0Its lines are fixed.