kiskInstall

AsmodiansLv 45 SorcererZikelEternalVow

FayeRi

117,418 CP
BGear
  1. +10
    Enraged Kromede EarringsA 22 → S+ 56 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Accuracy, Critical Hit or Move Speed17% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Accuracy, Critical Hit or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Accuracy Critical Hit Move Speed

    Then bind it fully.

  2. +10
    Berk RingB 15 → S+ 56 to 66

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
    2. 2Reroll Block→ ideally Might or Precision16%
    3. 3Reroll Frost +1→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  3. +10
    Gartua RingS 39 → S+ 60 to 64

    61 on average

    1. 1Reroll Frost Burst +1→ ideally Precision14% a try

    Reroll it until it lands one of these:

    Best+18
    Precision
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1

    Then bind it fully.

  4. +10
    Vakron PauldronsD 0 → S+ 57 to 64

    59 on average

    1. 1Reroll Regeneration→ ideally Attack, Double Chance or Critical Damage Boost19% a try
    2. 2Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost16%
    3. 3Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost12%
    4. 4Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  5. +10
    Aulamus NecklaceB 20 → S+ 55 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision21% a try
    2. 2Reroll HP→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision15%
    3. 3Reroll Cold Snap +1→ ideally Combat Speed, Accuracy, Critical Hit, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Accuracy Critical Hit Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  6. +10
    Nuakum BreastplateD 4 → S+ 59 to 69

    63 on average

    1. 1Reroll HP→ ideally Damage Boost, Attack or Perfect Chance19% a try
    2. 2Reroll Vitality Evaporation +1→ ideally Damage Boost, Attack or Perfect Chance15%
    3. 3Reroll Robe of Cold +1→ ideally Damage Boost, Attack or Perfect Chance11%
    4. 4Reroll Fire Mark +1→ ideally Damage Boost, Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Damage Boost Attack Perfect Chance
    Good+14 to +15
    Robe of Flame +1 Critical Hit
    Fine+14
    Accuracy

    Then bind it fully.

  7. +10
    Aulamus EarringsS 36 → S+ 57 to 61

    59 on average

    1. 1Reroll Grace of Resistance +1→ ideally Might, Attack, Critical Hit or Move Speed17% a try
    2. 2Reroll Robe of Cold +1→ ideally Might, Attack, Critical Hit or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Critical Hit Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  8. +10
    Vakron GlovesB 15 → S+ 57 to 67

    60 on average

    1. 1Reroll Defense→ ideally Combat Speed or Perfect Chance16% a try
    2. 2Reroll Critical Damage Defense→ ideally Combat Speed or Perfect Chance12%
    3. 3Reroll Status Effect Resist→ ideally Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Critical Hit Accuracy

    Then bind it fully.

  9. +10
    Nuakum GreavesD 2 → S+ 59 to 73

    62 on average

    1. 1Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance16% a try
    2. 2Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance12%
    3. 3Reroll Cold Snap +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9%
    4. 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+9
    Critical Hit

    Then bind it fully.

  10. +10
    Vakron BootsC 8 → S+ 59 to 62

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Move Speed or Perfect Chance10% a try
    2. 2Reroll Block→ ideally Attack, Move Speed or Perfect Chance7%
    3. 3Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Move Speed Perfect Chance
    Good+15
    Robe of Flame +1

    Then bind it fully.

  11. +10
    Vakron HelmD 0 → S+ 61 to 66

    62 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll MP→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Robe of Earth +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+15
    Robe of Flame +1
    Fine+12
    Incoming Heal

    Then bind it fully.

  12. +10
    Vakron CloakB 13 → S+ 64 to 67

    65 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Grace of Enhancement +1→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of MagicC 11 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  2. +2
    Bell of MagicB 15 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
  3. +3
    Compass of MagicA 27 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1

Bind or enchant

Can't reach S+