kiskInstall

AsmodiansLv 45 ClericZikel

GlaisCleric

91,457 CP
BGear
  1. +6
    Aulamus EarringsB 19 → S+ 56 to 59

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit24% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit18%
    3. 3Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+14
    Accuracy

    Then bind it fully.

  2. +6
    Aulamus NecklaceA 26 → S+ 55 to 58

    57 on average

    1. 1Reroll MP→ ideally Attack, Might, Precision or Accuracy18% a try
    2. 2Reroll Survival Willpower +1→ ideally Attack, Might, Precision or Accuracy12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Might Precision Accuracy
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  3. +6
    Aulamus RingA 24 → S+ 55 to 67

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision15% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision12%
    3. 3Reroll Light of Regeneration +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  4. +6
    Bakarma GlovesD 0 → S+ 61 to 64

    64 on average

    1. 1Reroll Endurance Penetration→ ideally Attack or Combat Speed12% a try
    2. 2Reroll Defense→ ideally Attack or Combat Speed10%
    3. 3Reroll Front Defense→ ideally Attack or Combat Speed7%
    4. 4Reroll Natural MP Regen→ ideally Attack or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Combat Speed
    Good+15
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  5. +6
    Bakarma PauldronsB 21 → S+ 55 to 60

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Double Chance or Critical Damage Boost9% a try
    2. 2Reroll Healing Enhancement +1→ ideally Double Chance or Critical Damage Boost6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Double Chance Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  6. +6
    Bakarma BootsC 7 → S+ 61 to 63

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance6%
    4. 4Reroll Defense increase→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +7
    Berk EarringsB 12 → S+ 56 to 57

    56 on average

    1. 1Reroll Flight Power→ ideally Might, Precision or Attack17% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision or Attack12%
    3. 3Reroll Intelligence→ ideally Might, Precision or Attack8%
    4. 4Reroll Earth's Grace +1→ ideally Might, Precision or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack
    Good+13
    Move Speed Critical Hit

    Then bind it fully.

  8. +7
    Bakarma CloakD 2 → S+ 62 to 66

    63 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Heal Block +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Attack increase Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +6
    Bakarma HelmD 0 → S+ 58 to 60

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Warm Benediction +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +6
    Bakarma BreastplateA 30 → S+ 55 to 57

    56 on average

    1. 1Reroll Defense→ ideally Attack or Damage Boost8% a try
    2. 2Reroll Accuracy→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+15
    Perfect Chance

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorC 7 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. +1
    Compass of VigorC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. +1
    Parchment of VigorA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  4. Bell of VigorA 23 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Mirror of VigorA 28 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+