Rerolls
How we plan
+7Up nextAulamus RingA 30 → S+ 57 to 6761 on average
- 1Reroll Critical Hit Resist→ ideally Precision18% a try
- 2Reroll Natural HP Regen→ ideally Precision14%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Precision
- Good+15
- Attack
- Fine+11 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Divine Aura +1 Healing Light +1
Then bind it fully.
+6Aulamus EarringsB 19 → S+ 56 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Critical Hit24% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit18%
- 3Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
+6Aulamus NecklaceA 26 → S+ 55 to 5857 on average
- 1Reroll MP→ ideally Attack, Might, Precision or Accuracy18% a try
- 2Reroll Survival Willpower +1→ ideally Attack, Might, Precision or Accuracy12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Precision Accuracy
- Good+12
- Empyrean Lord's Grace +1
Then bind it fully.
+6Aulamus RingA 24 → S+ 55 to 6761 on average
- 1Reroll Intelligence→ ideally Might or Precision15% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision12%
- 3Reroll Light of Regeneration +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+6Bakarma GlovesD 0 → S+ 61 to 6464 on average
- 1Reroll Endurance Penetration→ ideally Attack or Combat Speed12% a try
- 2Reroll Defense→ ideally Attack or Combat Speed10%
- 3Reroll Front Defense→ ideally Attack or Combat Speed7%
- 4Reroll Natural MP Regen→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+6Bakarma PauldronsB 21 → S+ 55 to 6057 on average
- 1Reroll Natural MP Regen→ ideally Double Chance or Critical Damage Boost9% a try
- 2Reroll Healing Enhancement +1→ ideally Double Chance or Critical Damage Boost6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+6Bakarma BootsC 7 → S+ 61 to 6362 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance6%
- 4Reroll Defense increase→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+7Berk EarringsB 12 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack17% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack12%
- 3Reroll Intelligence→ ideally Might, Precision or Attack8%
- 4Reroll Earth's Grace +1→ ideally Might, Precision or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed Critical Hit
Then bind it fully.
+7Bakarma CloakD 2 → S+ 62 to 6663 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Heal Block +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+6Bakarma HelmD 0 → S+ 58 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Warm Benediction +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+6Bakarma BreastplateA 30 → S+ 55 to 5756 on average
- 1Reroll Defense→ ideally Attack or Damage Boost8% a try
- 2Reroll Accuracy→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+15
- Perfect Chance
Then bind it fully.
Arcana crafts
Chalice of VigorC 7 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
+1Compass of VigorC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
+1Parchment of VigorA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Bell of VigorA 23 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Mirror of VigorA 28 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+14Rupture WarhammerB 12Soul Fuse it for one more line.
+12Bakarma GuardC 9Soul Fuse it for one more line.
Divine Canyon GreavesD 1Its best rolls fall short.
+6Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-29 17:44 UTC. Their page looks them up again when it's opened in a browser.