Rerolls
How we plan
+10Up nextBerk RingB 14 → S+ 55 to 6660 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
- 2Reroll Flight Power→ ideally Might or Precision12%
- 3Reroll HP→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1
Then bind it fully.
+10Berk RingC 10 → S+ 55 to 6761 on average
- 1Reroll Intelligence→ ideally Might or Precision12% a try
- 2Reroll Defense→ ideally Might or Precision10%
- 3Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+11Berk EarringsD 2 → S+ 56 to 5756 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack20% a try
- 2Reroll Block→ ideally Might, Precision or Attack14%
- 3Reroll HP→ ideally Might, Precision or Attack8%
- 4Reroll Defense→ ideally Might, Precision or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed Critical Hit
Then bind it fully.
+10Vakron HelmD 2 → S+ 56 to 6459 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Prayer of Concentration +1→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+15Bakarma BootsB 14 → S+ 61 to 6362 on average
- 1Reroll Defense→ ideally Move Speed, Attack or Perfect Chance10% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance7%
- 3Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Earth's Grace +1
Then bind it fully.
+15Bakarma PauldronsB 14 → S+ 59 to 6261 on average
- 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost10% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost7%
- 3Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1
Then bind it fully.
+15Bakarma BreastplateC 8 → S+ 60 to 6261 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Damage Boost13% a try
- 2Reroll Natural MP Regen→ ideally Attack or Damage Boost9%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Attack or Damage Boost7%
- 4Reroll Accuracy→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+15Bakarma GreavesB 20 → S+ 57 to 5958 on average
- 1Reroll Critical Damage Defense→ ideally Damage Tolerance, Attack or Perfect Chance10% a try
- 2Reroll Natural MP Regen→ ideally Damage Tolerance, Attack or Perfect Chance7%
- 3Reroll Critical Hit→ ideally Damage Tolerance, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
+12Berk EarringsB 19 → S+ 56 to 5756 on average
- 1Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision or Attack11% a try
- 2Reroll HP→ ideally Might, Precision or Attack7%
- 3Reroll Warm Benediction +1→ ideally Might, Precision or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed
Then bind it fully.
+15Bakarma GlovesA 28 → S+ 62 to 6464 on average
- 1Reroll HP→ ideally Combat Speed6% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1
Then bind it fully.
+10Vakron CloakB 15 → S+ 65 to 7066 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase7% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase5%
- 3Reroll Critical Hit→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Arcana crafts
Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Mirror of VigorD 0 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
+2Chalice of VigorA 28 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Bind or enchant
+2Compass of VigorS 41 → S+ 56Enchant it fully
+2Bell of VigorS 43 → S+ 60Enchant it fully
Can't reach S+
+15Rupture WarhammerA 28Soul Fuse it for one more line.
+15Bakarma GuardD 0Soul Fuse it for one more line.
+12Berk NecklaceB 20Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.