kiskInstall

AsmodiansLv 45 ClericZikelAxiom

JunnX

99,743 CP
BGear
  1. +10
    Berk RingC 10 → S+ 55 to 67

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision12% a try
    2. 2Reroll Defense→ ideally Might or Precision10%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  2. +11
    Berk EarringsD 2 → S+ 56 to 57

    56 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision or Attack20% a try
    2. 2Reroll Block→ ideally Might, Precision or Attack14%
    3. 3Reroll HP→ ideally Might, Precision or Attack8%
    4. 4Reroll Defense→ ideally Might, Precision or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack
    Good+13
    Move Speed Critical Hit

    Then bind it fully.

  3. +10
    Vakron HelmD 2 → S+ 56 to 64

    59 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Healing Enhancement +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  4. +15
    Bakarma BootsB 14 → S+ 61 to 63

    62 on average

    1. 1Reroll Defense→ ideally Move Speed, Attack or Perfect Chance10% a try
    2. 2Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Move Speed Attack Perfect Chance
    Good+14
    Earth's Grace +1

    Then bind it fully.

  5. +15
    Bakarma PauldronsB 14 → S+ 59 to 62

    61 on average

    1. 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost10% a try
    2. 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost7%
    3. 3Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  6. +15
    Bakarma BreastplateC 8 → S+ 60 to 62

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Damage Boost13% a try
    2. 2Reroll Natural MP Regen→ ideally Attack or Damage Boost9%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Attack or Damage Boost7%
    4. 4Reroll Accuracy→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +15
    Bakarma GreavesB 20 → S+ 57 to 59

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Damage Tolerance, Attack or Perfect Chance10% a try
    2. 2Reroll Natural MP Regen→ ideally Damage Tolerance, Attack or Perfect Chance7%
    3. 3Reroll Critical Hit→ ideally Damage Tolerance, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

  8. +12
    Berk EarringsB 19 → S+ 56 to 57

    56 on average

    1. 1Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision or Attack11% a try
    2. 2Reroll HP→ ideally Might, Precision or Attack7%
    3. 3Reroll Warm Benediction +1→ ideally Might, Precision or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack
    Good+13
    Move Speed

    Then bind it fully.

  9. +15
    Bakarma GlovesA 28 → S+ 62 to 64

    64 on average

    1. 1Reroll HP→ ideally Combat Speed6% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Combat Speed
    Good+15
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  10. +10
    Vakron CloakB 15 → S+ 65 to 70

    66 on average

    1. 1Reroll Back Defense→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase5%
    3. 3Reroll Critical Hit→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  2. Mirror of VigorD 0 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  3. +2
    Chalice of VigorA 28 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1

Bind or enchant

Can't reach S+