kiskInstall

AsmodiansLv 45 SorcererZikelDrunkenPanda

Luzena

147,626 CP
AGear
  1. +11
    Enraged Kromede EarringsB 13 → S+ 61 to 65

    64 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Attack, Accuracy, Critical Hit or Move Speed24% a try
    2. 2Reroll Revitalization Contract +1→ ideally Might, Attack, Accuracy, Critical Hit or Move Speed18%
    3. 3Reroll HP→ ideally Might, Attack, Accuracy, Critical Hit or Move Speed14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Accuracy Critical Hit Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  2. +10
    Enraged Kromede EarringsB 13 → S+ 61 to 65

    63 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit or Move Speed21% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed16%
    3. 3Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Critical Hit Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  3. +10
    Enraged Kromede NecklaceB 14 → S+ 60 to 64

    62 on average

    1. 1Reroll Flight Power→ ideally Might, Combat Speed, Attack, Accuracy or Precision20% a try
    2. 2Reroll Intelligence→ ideally Might, Combat Speed, Attack, Accuracy or Precision15%
    3. 3Reroll Defense→ ideally Might, Combat Speed, Attack, Accuracy or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Might Combat Speed Attack Accuracy Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  4. +10
    Enraged Kromede RingC 11 → S+ 56 to 70

    63 on average

    1. 1Reroll Flame Scattershot +1→ ideally Might or Precision20% a try
    2. 2Reroll Intelligence→ ideally Might or Precision17%
    3. 3Reroll Critical Hit→ ideally Might or Precision15%
    4. 4Reroll Winter's Shackles +1→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Might Precision
    Good+16
    Attack
    Fine+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1

    Then bind it fully.

  5. +11
    Nuakum BootsS 37 → S+ 57 to 71

    65 on average

    1. 1Reroll Defense→ ideally Attack16% a try
    2. 2Reroll MP→ ideally Attack12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Attack
    Good+15
    Robe of Flame +1
    Fine+9 to +14
    Critical Hit Accuracy Defense increase

    Then bind it fully.

  6. +11
    Enraged Kromede RingS 39 → S+ 58 to 65

    61 on average

    1. 1Reroll HP→ ideally Might or Precision12% a try

    Reroll it until it lands one of these:

    Best+19 to +20
    Might Precision
    Fine+14 to +15
    Hellfire +1 Blaze +1 Bittercold Wind +1 Flame Arrow +1

    Then bind it fully.

  7. +12
    Nuakum BreastplateB 12 → S+ 59 to 68

    63 on average

    1. 1Reroll Willpower→ ideally Damage Boost, Attack or Perfect Chance15% a try
    2. 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance11%
    3. 3Reroll Vitality Evaporation +1→ ideally Damage Boost, Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Damage Boost Attack Perfect Chance
    Good+14 to +15
    Robe of Flame +1 Critical Hit

    Then bind it fully.

  8. +11
    Nuakum HelmD 0 → S+ 59 to 71

    62 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance or Attack increase17% a try
    2. 2Reroll Block→ ideally Attack, Double Chance or Attack increase13%
    3. 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Attack increase9%
    4. 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Attack increase6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Attack Double Chance Attack increase
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Incoming Heal Critical Hit

    Then bind it fully.

  9. +11
    Nuakum PauldronsB 17 → S+ 60 to 69

    63 on average

    1. 1Reroll Revitalization Contract +1→ ideally Double Chance, Critical Damage Boost or Attack14% a try
    2. 2Reroll Grace of Enhancement +1→ ideally Double Chance, Critical Damage Boost or Attack11%
    3. 3Reroll Fire Mark +1→ ideally Double Chance, Critical Damage Boost or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Critical Damage Boost Attack
    Good+14
    Robe of Flame +1
    Fine+13
    Accuracy

    Then bind it fully.

  10. +11
    Nuakum GreavesD 5 → S+ 57 to 62

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+15
    Robe of Flame +1

    Then bind it fully.

  11. +11
    Nuakum GlovesS 35 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed or Perfect Chance8% a try

    Reroll it until it lands one of these:

    Best+18 to +19
    Combat Speed Perfect Chance
    Fine+14
    Critical Hit

    Then bind it fully.

  12. +10
    Nuakum CloakB 18 → S+ 58 to 62

    59 on average

    1. 1Reroll Willpower→ ideally Double Chance or Attack7% a try
    2. 2Reroll Evasion→ ideally Double Chance or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Double Chance Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

Arcana crafts

  1. Compass of VigorD 4 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  2. Bell of VigorB 21 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1

Bind or enchant

Can't reach S+

Already S+: Chalice of Magic, Parchment of Magic.