Rerolls
How we plan
+10Up nextAulamus SpellbookA 25 → S+ 57 to 5958 on average
- 1Reroll HP→ ideally Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance26% a try
- 2Reroll Blaze +1→ ideally Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance20%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+5Vakron GuardB 22 → S+ 57 to 5958 on average
- 1Reroll MP→ ideally Combat Speed, Damage Boost, Multi-hit Chance or Precision25% a try
- 2Reroll Ice Chain +1→ ideally Combat Speed, Damage Boost, Multi-hit Chance or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Damage Boost Multi-hit Chance Precision
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsA 24 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Attack or Accuracy19% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Accuracy13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Accuracy
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus RingC 9 → S+ 57 to 6660 on average
- 1Reroll MP→ ideally Might or Precision17% a try
- 2Reroll Frost +1→ ideally Might or Precision14%
- 3Reroll Natural HP Regen→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus NecklaceC 8 → S+ 55 to 5857 on average
- 1Reroll Revitalization Contract +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision26% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision22%
- 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision16%
- 4Reroll Fire Mark +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+5Vakron GlovesC 8 → S+ 55 to 6358 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance15% a try
- 2Reroll Block→ ideally Attack, Combat Speed or Perfect Chance11%
- 3Reroll HP→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+5Vakron PauldronsA 28 → S+ 60 to 6461 on average
- 1Reroll Defense→ ideally Double Chance13% a try
- 2Reroll Evasion→ ideally Double Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+6Bakarma BreastplateD 1 → S+ 56 to 6058 on average
- 1Reroll MP→ ideally Attack, Damage Boost or Robe of Flame +115% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll Cold Snap +1→ ideally Attack, Damage Boost or Robe of Flame +17%
- 4Reroll Robe of Earth +1→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+5Vakron CloakD 5 → S+ 60 to 6361 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Cold Snap +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+10Bakarma GreavesB 14 → S+ 60 to 6160 on average
- 1Reroll Defense→ ideally Attack increase, Attack, Robe of Flame +1 or Perfect Chance8% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Attack, Robe of Flame +1 or Perfect Chance5%
- 3Reroll Grace of Enhancement +1→ ideally Attack increase, Attack, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
+5Spectral BootsC 10 → S+ 5959 on average
- 1Reroll Revitalization Contract +1→ ideally Attack, Robe of Flame +1 or Move Speed10% a try
- 2Reroll Robe of Earth +1→ ideally Attack, Robe of Flame +1 or Move Speed7%
- 3Reroll Vitality Evaporation +1→ ideally Attack, Robe of Flame +1 or Move Speed4%
- 4Reroll Accuracy→ ideally Attack, Robe of Flame +1 or Move Speed1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Robe of Flame +1 Move Speed
- Good+13
- Perfect Chance
Then bind it fully.
Arcana crafts
+2Parchment of MagicA 32 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Mirror of VigorC 8 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
+2Chalice of MagicB 21 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Bell of VigorC 12 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
+2Compass of VigorB 20 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Can't reach S+
+5Divine Canyon HelmC 11Its best rolls fall short.
+5Liberator EarringsD 4Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.