kiskInstall

AsmodiansLv 45 SorcererZikelOmnissiah

Magnus

88,988 CP
BGear
  1. +5
    Vakron GuardB 22 → S+ 57 to 59

    58 on average

    1. 1Reroll MP→ ideally Combat Speed, Damage Boost, Multi-hit Chance or Precision25% a try
    2. 2Reroll Ice Chain +1→ ideally Combat Speed, Damage Boost, Multi-hit Chance or Precision19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Damage Boost Multi-hit Chance Precision
    Good+13
    Attack

    Then bind it fully.

  2. +10
    Aulamus EarringsA 24 → S+ 57 to 61

    59 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack or Accuracy19% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Accuracy
    Good+13
    Robe of Flame +1

    Then bind it fully.

  3. +10
    Aulamus RingC 9 → S+ 57 to 66

    60 on average

    1. 1Reroll MP→ ideally Might or Precision17% a try
    2. 2Reroll Frost +1→ ideally Might or Precision14%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  4. +10
    Aulamus NecklaceC 8 → S+ 55 to 58

    57 on average

    1. 1Reroll Revitalization Contract +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision26% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision22%
    3. 3Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision16%
    4. 4Reroll Fire Mark +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Accuracy Critical Hit Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  5. +5
    Vakron GlovesC 8 → S+ 55 to 63

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance15% a try
    2. 2Reroll Block→ ideally Attack, Combat Speed or Perfect Chance11%
    3. 3Reroll HP→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+13
    Critical Hit

    Then bind it fully.

  6. +5
    Vakron PauldronsA 28 → S+ 60 to 64

    61 on average

    1. 1Reroll Defense→ ideally Double Chance13% a try
    2. 2Reroll Evasion→ ideally Double Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance
    Good+14
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  7. +6
    Bakarma BreastplateD 1 → S+ 56 to 60

    58 on average

    1. 1Reroll MP→ ideally Attack, Damage Boost or Robe of Flame +115% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Damage Boost or Robe of Flame +111%
    3. 3Reroll Cold Snap +1→ ideally Attack, Damage Boost or Robe of Flame +17%
    4. 4Reroll Robe of Earth +1→ ideally Attack, Damage Boost or Robe of Flame +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Robe of Flame +1
    Good+14
    Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  8. +5
    Vakron CloakD 5 → S+ 60 to 63

    61 on average

    1. 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Cold Snap +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

  9. +10
    Bakarma GreavesB 14 → S+ 60 to 61

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Attack, Robe of Flame +1 or Perfect Chance8% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Attack, Robe of Flame +1 or Perfect Chance5%
    3. 3Reroll Grace of Enhancement +1→ ideally Attack increase, Attack, Robe of Flame +1 or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Attack Robe of Flame +1 Perfect Chance

    Then bind it fully.

  10. +5
    Spectral BootsC 10 → S+ 59

    59 on average

    1. 1Reroll Revitalization Contract +1→ ideally Attack, Robe of Flame +1 or Move Speed10% a try
    2. 2Reroll Robe of Earth +1→ ideally Attack, Robe of Flame +1 or Move Speed7%
    3. 3Reroll Vitality Evaporation +1→ ideally Attack, Robe of Flame +1 or Move Speed4%
    4. 4Reroll Accuracy→ ideally Attack, Robe of Flame +1 or Move Speed1%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Robe of Flame +1 Move Speed
    Good+13
    Perfect Chance

    Then bind it fully.

Arcana crafts

  1. +2
    Parchment of MagicA 32 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  2. Mirror of VigorC 8 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
  3. +2
    Chalice of MagicB 21 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  4. Bell of VigorC 12 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
  5. +2
    Compass of VigorB 20 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1

Can't reach S+