Rerolls
How we plan
+10Up nextVakron GuardD 0 → S+ 55 to 5956 on average
- 1Reroll Back Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision36% a try
- 2Reroll Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision30%
- 3Reroll MP→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision24%
- 4Reroll Aerial Snare +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance Precision
- Good+12
- Attack
Then bind it fully.
+10Gartua NecklaceB 14 → S+ 57 to 6260 on average
- 1Reroll Evasion→ ideally Attack, Might or Precision20% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Might or Precision16%
- 3Reroll Natural HP Regen→ ideally Attack, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Aulamus EarringsB 14 → S+ 55 to 6460 on average
- 1Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed19% a try
- 2Reroll HP→ ideally Might, Attack, Precision or Move Speed15%
- 3Reroll Blood Absorption +1→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Vakron PauldronsD 1 → S+ 56 to 6661 on average
- 1Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Critical Hit→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Bakarma BreastplateC 6 → S+ 55 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
- 2Reroll HP→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
- 3Reroll Critical Hit→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 4Reroll Identify Weakness +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Gartua RingD 0 → S+ 60 to 6663 on average
- 1Reroll Evasion→ ideally Might, Precision or Attack17% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack13%
- 3Reroll Aerial Snare +1→ ideally Might, Precision or Attack9%
- 4Reroll Natural HP Regen→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Gartua BootsD 0 → S+ 58 to 6762 on average
- 1Reroll Willpower→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Block→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll MP→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Vakron GlovesD 1 → S+ 58 to 6762 on average
- 1Reroll Constitution→ ideally Combat Speed, Attack or Perfect Chance14% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Protection Armor +1→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Identify Weakness +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Attack Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Attack Preparation +1
Then bind it fully.
+10Gartua RingC 7 → S+ 60 to 6663 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack17% a try
- 2Reroll HP→ ideally Might, Precision or Attack12%
- 3Reroll Block→ ideally Might, Precision or Attack9%
- 4Reroll Leaping Slam +1→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Vakron HelmD 1 → S+ 57 to 6660 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Protection Armor +1→ ideally Double Chance, Attack increase or Attack7%
- 4Reroll Identify Weakness +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Vakron GreavesC 10 → S+ 57 to 6460 on average
- 1Reroll Critical Hit→ ideally Attack increase or Perfect Chance10% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase or Perfect Chance8%
- 3Reroll HP→ ideally Attack increase or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance
- Good+15
- Damage Tolerance Experienced Counterstrike +1
- Fine+12
- Murderous Burst +1
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
Unyielding CloakD 0Its best rolls fall short.
+5Liberator EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.