Rerolls
How we plan
+12Up nextAulamus StaffA 28 → S+ 55 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Weapon Damage Boost or Damage Boost26% a try
- 2Reroll Back Attack→ ideally Might, Precision, Weapon Damage Boost or Damage Boost20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Weapon Damage Boost Damage Boost
- Good+12
- Attack
Then bind it fully.
+10Vakron GuardA 28 → S+ 56 to 5957 on average
- 1Reroll Incandescent Blow +1→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance23% a try
- 2Reroll Spinning Strike +1→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 55 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed25% a try
- 2Reroll MP→ ideally Might, Precision, Attack or Move Speed20%
- 3Reroll Block→ ideally Might, Precision, Attack or Move Speed15%
- 4Reroll HP→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 55 to 6560 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed24% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed19%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed15%
- 4Reroll Defense→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus NecklaceC 11 → S+ 55 to 5957 on average
- 1Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +119% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +114%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Aulamus RingA 26 → S+ 55 to 6158 on average
- 1Reroll Evasion→ ideally Might or Precision12% a try
- 2Reroll Block→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Aulamus RingC 5 → S+ 58 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision19% a try
- 2Reroll Flight Power→ ideally Might or Precision14%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Vakron GreavesA 26 → S+ 55 to 6158 on average
- 1Reroll MP→ ideally Attack increase or Damage Tolerance12% a try
- 2Reroll Natural HP Regen→ ideally Attack increase or Damage Tolerance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 60 to 6562 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Block→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll HP→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron BootsD 0 → S+ 59 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Natural MP Regen→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Raging Spell +1→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 59 to 6562 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance14% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance11%
- 3Reroll Protection Circle +1→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Blessing of Life +1→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron PauldronsD 4 → S+ 60 to 6562 on average
- 1Reroll Front Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
- 3Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 4Reroll Earth's Promise +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron CloakC 9 → S+ 56 to 6660 on average
- 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase9% a try
- 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase7%
- 3Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron HelmB 19 → S+ 58 to 6560 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack increase9% a try
- 2Reroll Accuracy→ ideally Double Chance or Attack increase7%
- 3Reroll Incoming Heal→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
Arcana crafts
Compass of VigorC 11 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Parchment of VigorA 23 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Bell of MagicB 22 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Bind or enchant
Chalice of VigorS 35 → S+ 80Enchant it fully
Mirror of VigorA 31 → S+ 64Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.