kiskInstall

AsmodiansLv 45 ClericZikelFunAllowed

Ojisama

116,792 CP
CGear
  1. +10
    Aulamus EarringsC 7 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit27% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
    3. 3Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit16%
    4. 4Reroll Warm Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  2. +10
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll MP→ ideally Might or Precision20% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision15%
    3. 3Reroll Debilitating Mark +1→ ideally Might or Precision11%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceC 10 → S+ 57 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision or Accuracy19% a try
    2. 2Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Accuracy13%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Accuracy

    Then bind it fully.

  4. +10
    Aulamus RingB 16 → S+ 55 to 67

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision14% a try
    2. 2Reroll Chain of Torment +1→ ideally Might or Precision11%
    3. 3Reroll Accuracy→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  5. +10
    Aulamus EarringsA 22 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Move Speed or Critical Hit21% a try
    2. 2Reroll HP→ ideally Might, Precision, Move Speed or Critical Hit15%
    3. 3Reroll Healing Enhancement +1→ ideally Might, Precision, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  6. +10
    Gartua BreastplateD 3 → S+ 55 to 67

    60 on average

    1. 1Reroll HP→ ideally Damage Boost, Attack or Perfect Chance16% a try
    2. 2Reroll Survival Willpower +1→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Warm Benediction +1→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Healing Enhancement +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Nuakum GreavesD 0 → S+ 60 to 71

    64 on average

    1. 1Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  8. +10
    Vakron PauldronsA 32 → S+ 57 to 67

    60 on average

    1. 1Reroll Perfect Resist→ ideally Critical Damage Boost or Double Chance11% a try
    2. 2Reroll Natural MP Regen→ ideally Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Critical Damage Boost Double Chance
    Good+14
    Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  9. +11
    Nuakum BootsA 34 → S+ 57 to 72

    63 on average

    1. 1Reroll Block→ ideally Perfect Chance12% a try
    2. 2Reroll Natural MP Regen→ ideally Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+8 to +9
    Defense increase Critical Hit

    Then bind it fully.

  10. +10
    Vakron HelmB 16 → S+ 56 to 64

    58 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Earth's Grace +1 Incoming Heal

    Then bind it fully.

  11. +10
    Vakron GlovesB 20 → S+ 58 to 60

    60 on average

    1. 1Reroll Back Defense→ ideally Combat Speed or Attack7% a try
    2. 2Reroll Radiant Benediction +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+17
    Perfect Chance

    Then bind it fully.

  12. +10
    Vakron CloakD 3 → S+ 65 to 70

    66 on average

    1. 1Reroll Endurance→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Back Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll Warm Benediction +1→ ideally Double Chance or Attack increase5%
    4. 4Reroll Critical Hit→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of VigorB 20 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Compass of MagicB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. +1
    Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  4. Bell of MagicC 12 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Mirror of MagicD 2 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+