kiskInstall

AsmodiansLv 45 RangerZikelBadDragons

Riass

109,820 CP
CGear
  1. +10
    Vakron GuardA 27 → S+ 56 to 57

    56 on average

    1. 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance24% a try
    2. 2Reroll Gale Arrow +1→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Combat Speed Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +10
    Aulamus EarringsC 10 → S+ 55 to 61

    58 on average

    1. 1Reroll Block→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed24% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed18%
    3. 3Reroll Revitalization Contract +1→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1 Focused Eye +1

    Then bind it fully.

  3. +10
    Aulamus EarringsC 12 → S+ 57 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit or Move Speed21% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed16%
    3. 3Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  4. +10
    Aulamus RingB 14 → S+ 55 to 66

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision19% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision14%
    3. 3Reroll Defense→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  5. +10
    Aulamus RingC 7 → S+ 55 to 66

    61 on average

    1. 1Reroll Block→ ideally Might or Precision22% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision17%
    3. 3Reroll Defense→ ideally Might or Precision13%
    4. 4Reroll Critical Hit→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  6. +10
    Vakron BreastplateB 21 → S+ 56 to 64

    59 on average

    1. 1Reroll Evasion→ ideally Attack or Perfect Chance19% a try
    2. 2Reroll HP→ ideally Attack or Perfect Chance15%
    3. 3Reroll Hunter's Soul +1→ ideally Attack or Perfect Chance11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Accuracy

    Then bind it fully.

  7. +10
    Vakron PauldronsD 0 → S+ 59 to 64

    61 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost13%
    3. 3Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost10%
    4. 4Reroll Melee Fire +1→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  8. +10
    Nuakum GlovesB 17 → S+ 61 to 69

    65 on average

    1. 1Reroll Evasion→ ideally Attack or Perfect Chance14% a try
    2. 2Reroll Natural MP Regen→ ideally Attack or Perfect Chance10%
    3. 3Reroll Unyielding Resolve +1→ ideally Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1
    Fine+13
    Critical Hit

    Then bind it fully.

  9. +10
    Gartua BootsC 10 → S+ 57 to 62

    60 on average

    1. 1Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance12% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance9%
    3. 3Reroll Vigilant Eye +1→ ideally Attack, Move Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Move Speed Perfect Chance
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  10. +10
    Gartua HelmD 0 → S+ 56 to 66

    59 on average

    1. 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack16% a try
    2. 2Reroll Defense→ ideally Double Chance, Attack increase or Attack12%
    3. 3Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack9%
    4. 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  11. +10
    Nuakum CloakD 0 → S+ 56 to 76

    60 on average

    1. 1Reroll Defense→ ideally Double Chance or Attack increase15% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase12%
    3. 3Reroll Unyielding Resolve +1→ ideally Double Chance or Attack increase8%
    4. 4Reroll Vigilant Eye +1→ ideally Double Chance or Attack increase6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Double Chance Attack increase
    Good+16 to +18
    Attack Focused Eye +1
    Fine+6 to +15
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  12. +10
    Nuakum GreavesB 16 → S+ 61 to 66

    63 on average

    1. 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. Compass of VigorB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  2. Chalice of MagicC 10 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  3. Parchment of VigorC 12 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  4. Bell of VigorC 8 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  5. Mirror of VigorB 20 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1

Can't reach S+