Rerolls
How we plan
+10Up nextAulamus BowD 1 → S+ 56 to 5957 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance37% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance30%
- 3Reroll HP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance24%
- 4Reroll Status Effect Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Vakron GuardA 27 → S+ 56 to 5756 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance24% a try
- 2Reroll Gale Arrow +1→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus EarringsC 10 → S+ 55 to 6158 on average
- 1Reroll Block→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed24% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed18%
- 3Reroll Revitalization Contract +1→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Aulamus EarringsC 12 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit or Move Speed21% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed16%
- 3Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 55 to 6661 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision19% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision14%
- 3Reroll Defense→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Aulamus RingC 7 → S+ 55 to 6661 on average
- 1Reroll Block→ ideally Might or Precision22% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision17%
- 3Reroll Defense→ ideally Might or Precision13%
- 4Reroll Critical Hit→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron BreastplateB 21 → S+ 56 to 6459 on average
- 1Reroll Evasion→ ideally Attack or Perfect Chance19% a try
- 2Reroll HP→ ideally Attack or Perfect Chance15%
- 3Reroll Hunter's Soul +1→ ideally Attack or Perfect Chance11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Accuracy
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 59 to 6461 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost13%
- 3Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Melee Fire +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Nuakum GlovesB 17 → S+ 61 to 6965 on average
- 1Reroll Evasion→ ideally Attack or Perfect Chance14% a try
- 2Reroll Natural MP Regen→ ideally Attack or Perfect Chance10%
- 3Reroll Unyielding Resolve +1→ ideally Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Gartua BootsC 10 → S+ 57 to 6260 on average
- 1Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance12% a try
- 2Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance9%
- 3Reroll Vigilant Eye +1→ ideally Attack, Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Gartua HelmD 0 → S+ 56 to 6659 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack16% a try
- 2Reroll Defense→ ideally Double Chance, Attack increase or Attack12%
- 3Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack9%
- 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Nuakum CloakD 0 → S+ 56 to 7660 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase15% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase12%
- 3Reroll Unyielding Resolve +1→ ideally Double Chance or Attack increase8%
- 4Reroll Vigilant Eye +1→ ideally Double Chance or Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase
- Good+16 to +18
- Attack Focused Eye +1
- Fine+6 to +15
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Nuakum GreavesB 16 → S+ 61 to 6663 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Hunter's Resolve +1
Then bind it fully.
Arcana crafts
Compass of VigorB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Chalice of MagicC 10 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Parchment of VigorC 12 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Bell of VigorC 8 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Mirror of VigorB 20 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Can't reach S+
+10Fera NecklaceD 4Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.